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"Find me cards equivalent to: Mindshrieker"

Equivalent cards to Mindshrieker (creature, blue, mills, uses milled card for power/toughness):

  • Wight of Precinct Six – Gets +1/+1 for each creature in opponents’ graveyards (also black).
  • Nighthowler – Bestow, gets bigger for each creature in all graveyards (also black).
  • Consuming Aberration – Power/toughness equal to opponents’ graveyards (also black).
  • Sage of the Beyond – Mills, but less similar.

Closest blue equivalents:

  • Thief of Sanity (blue/black) – Mills and benefits from milled cards.
  • Sage of Mysteries – Mills when you cast an enchantment, no P/T boost.

Summary: Mindshrieker is unique among mono-blue creatures for its self-pumping based on milled cards. No strictly mono-blue direct equivalents exist. Cards like Nighthowler and Consuming Aberration are closest but require black.

Found Cards

7 Results

Consuming Aberration

Mindshrieker

Nighthowler

Sage of Mysteries

Sage of the Beyond

Thief of Sanity

Wight of Precinct Six

Consuming Aberration #374 Creature — Horror

Info

Color:
Identifies:
Cost:
Rarity: Special
Converted Cost: 5
Power/Toughness: */*
Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • If an opponent has no land cards in their library, all the cards from that library will be revealed and put into their graveyard.
  • The ability that defines Consuming Aberration's power and toughness works in all zones, not just the battlefield.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 10.99 USD
    Cardmarket 0.61 EUR / 5.22 EUR
    Tcgplayer / 8.15 USD 0.87 USD
    Manapool / 10.73 USD 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

    Mindshrieker #67 Creature — Spirit Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Mill

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.86 USD 0.26 USD
    Cardmarket / 1.16 EUR 0.34 EUR
    Tcgplayer / 2.29 USD 0.6 USD
    Cardkingdom / 2.99 USD 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Target player mills a card. This creature gets +X/+X until end of turn, where X is the milled card's mana value.

    Nighthowler #98 Enchantment Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bestow

    Rules

  • Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • Nighthowler's last ability functions only from the battlefield. In other zones, Nighthowler is a 0/0 enchantment creature.
  • On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
  • Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
  • Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD / 2.49 USD
    Cardmarket / 0.89 EUR 0.17 EUR
    Tcgplayer 0.32 USD / 1.54 USD
    Manapool 0.15 USD / 1.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

    Sage of Mysteries #62 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.
  • An Aura spell that has an illegal target when it tries to resolve doesn’t resolve and is instead put into its owner’s graveyard. It doesn’t enter the battlefield, so constellation abilities don’t trigger.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.35 USD
    Manapool / 0.21 USD 0.15 USD
    Tcgplayer 0.24 USD / 0.23 USD
    Cardmarket 0.12 EUR / 0.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Constellation — Whenever an enchantment you control enters, target player mills two cards.

    Sage of the Beyond #111 Creature — Spirit Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Foretell

    Rules

  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant (or doesn't have flash), you'll have to wait until your next turn to cast it.
  • If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • The cost reduction applies only to generic mana in the costs of spells you cast from anywhere other than your hand. It can't reduce requirements of a specific color of mana.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Sage of the Beyond). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Manapool 0.31 USD
    Tcgplayer 0.49 USD
    Cardmarket 0.32 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Spells you cast from anywhere other than your hand cost less to cast. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    Thief of Sanity #243 Creature — Specter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Specter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • An effect that instructs you to "cast" a card doesn't allow you to play lands.
  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity's effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.
  • Thief of Sanity's effect doesn't change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
  • You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can't cast the exiled card.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 0.3 EUR
    Manapool 0.43 USD
    Tcgplayer 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

    Wight of Precinct Six #118 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Wight of Precinct Six is dealt lethal damage at the same time as a creature an opponent controls, they’re destroyed at the same time. It won’t get an additional +1/+1 from its ability in time to save it.
  • Wight of Precinct Six’s ability applies only while it’s on the battlefield. In all other zones, it’s a 1/1 creature.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.4 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature gets +1/+1 for each creature card in your opponents' graveyards.