cache exists in db ManaHive.com - #1 Magic The Gathering Card Search Engine, Probably
BETA

6 Cards Found

AI 🤖 Find me cards equivalent to: Monastery Flock

Equivalent cards to Monastery Flock (blue, flying, defender, morph):
1. Aven Fateshaper - Blue, flying, defender.
2. Guard Gomazoa - Blue, flying, defender, damage prevention.
3. Fog Bank - Blue, flying, defender, damage prevention.
4. Wall of Frost - Blue, defender, strong defensive stats (no flying).
5. Aether Membrane - Red, flying, defender, but not blue.

Closest blue equivalents: Fog Bank and Guard Gomazoa.
Reason: Both have flying and defender, fit in blue decks, strong blockers. None have morph, but share core mechanics.

Results:

Aether Membrane #48 Creature — Wall

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 0/5
Types:
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender Reach

    Rules

  • The blocked creature is returned to its owner’s hand at end of combat only if the blocked creature is still on the battlefield. It doesn’t matter whether Aether Membrane is on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.48 USD
    Cardmarket 0.43 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.47 USD
    Manapool 0.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender; reach (This creature can block creatures with flying.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.

    Aven Fateshaper #69 Creature — Bird Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.63 USD
    Cardmarket 0.11 EUR / 0.98 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, look at the top four cards of your library, then put them back in any order. : Look at the top four cards of your library, then put them back in any order.

    Fog Bank #75 Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender Flying

    Rules

  • Fog Bank's prevention effect isn't considered while assigning combat damage from a creature with trample. For example, if it blocks a 5/5 creature with trample, that creature's controller must assign 2 of that creature's combat damage to Fog Bank and the remainder can be assigned to the defending player, planeswalker, or battle.
  • Prices

    Seller Price
    Tcgplayer 0.61 USD
    Cardmarket 0.36 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.55 USD
    Manapool 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

    Guard Gomazoa #17 Creature — Jellyfish

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Jellyfish
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.42 USD
    Cardmarket 0.29 EUR / 0.23 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.46 USD
    Manapool 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender, flying Prevent all combat damage that would be dealt to this creature.

    Monastery Flock #47 Creature — Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 0/5
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Defender Flying Morph

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • If an attacking face-down Monastery Flock is turned face up, it will continue to be attacking even though it will have defender. If it's turned face up before blockers are declared, then creatures without flying or reach won't be able to block it.
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.46 USD
    Cardmarket 0.16 EUR / 0.12 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.19 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender, flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

    Wall of Frost #28 Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/7
    Types:
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • If the creature isn’t tapped during its controller’s next untap step (perhaps because it was untapped by a spell), Wall of Frost’s ability has no effect at that time. It won’t try to keep the creature tapped on subsequent turns.
  • Wall of Frost’s ability tracks the creature, not the creature’s controller. That is, if the creature changes controllers before its first controller’s next untap step, then it won’t untap during its new controller’s next untap step.
  • Prices

    Seller Price
    Tcgplayer 0.32 USD
    Cardmarket 0.19 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.28 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

    Aether Membrane Creature — Wall Normal - ~$0.62

    Aven Fateshaper Creature — Bird Wizard Normal - ~$0.44

    Fog Bank Creature — Wall Normal - ~$0.48

    Guard Gomazoa Creature — Jellyfish Normal - ~$0.41

    Monastery Flock Creature — Bird Normal - ~$0.28

    Wall of Frost Creature — Wall Normal - ~$0.28

    Much Abrew: Five-Color Allies (Standard) Are Allies back in Standard thanks to Avatar? Can we assemble Aang Tron?...
    The Power of Pauper: You Know It's Poison Joe Dyer talks about a spell based combo deck now that High Tide is gone!
    We Play Avatar | Commander Clash S19 E4 The crew checks out some of their favorite new Avatar commanders!
    Single Scoop: Momo is Gathering MTG's Best Fliers Momo is so adorable. Why would Momo ever do such a thing like spawn a T2...