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3 Cards Found

AI 🤖 Find me cards equivalent to: Moorish Cavalry

Cards equivalent to Moorish Cavalry (White, Trample, 3/3 for 4 mana) include:

  • Charging Paladin (3/2, 3 mana, attacks +1/+0)
  • Ancestral Blade (less stats, but provides equipment)

Direct white creatures with trample are rare. Moorish Cavalry is unique because white seldom gets trample. Closest are white creatures with similar stats or abilities.

Results:

Ancestral Blade #12 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • If the triggered ability causes two Soldiers to be created (due to an effect such as that of Doubling Season), Ancestral Blade becomes attached to one of them.
  • No player may take any actions between the time you create the Soldier token and the time Ancestral Blade becomes attached to it.
  • The Soldier token that you create enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 1/1 creature. Static abilities that affect the Soldier's power and toughness may change this, but Ancestral Blade will be attached to the Soldier before the game checks to see if it has toughness 0 or less. For example, if Illness in the Ranks ("Creature tokens get -1/-1") is on the battlefield, the Soldier will enter as a 0/0 creature, but then Ancestral Blade will make it a 1/1 and the token will survive.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.11 USD
    Cardmarket 0.05 EUR / 0.09 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Charging Paladin #12 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.33 EUR
    Cardkingdom 0.35 USD
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, it gets +0/+3 until end of turn.

    Moorish Cavalry #7 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 5.68 USD
    Cardmarket 4.9 EUR
    Cardkingdom 2.79 USD
    Manapool 3.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample

    Ancestral Blade Artifact — Equipment Normal - ~$0.18

    Charging Paladin Creature — Human Knight Normal - ~$0.28

    Moorish Cavalry Creature — Human Knight Normal - ~$4.12

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