cache exists in db ManaHive.net - #1 Magic The Gathering Card Search Engine, Probably
BETA

5 Cards Found

AI 🤖 Find me cards equivalent to: Muck Drubb

Cards equivalent to Muck Drubb (Black creature, instant-speed creature swap/protection):
1. Imp's Mischief – Black, redirects a spell, non-creature but similar spell-redirection.
2. Withering Boon – Black, counters a creature spell, alternative to controlling what enters play.
3. Sudden Substitution – Blue, exchanges a spell on the stack, close function but different color.
4. Kheru Mind-Eater – Black, not equivalent but has discard/disruption.

Closest within black is Imp's Mischief—both redirect spells targeting your creatures.

Results:

Imp's Mischief #167 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is no other legal target for the spell, this does not change the target.
  • Once the spell resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects which trigger on being targeted.
  • The target of a spell that targets another spell on the stack can be changed to any other spell on the stack, even if the new target will resolve before the spell does.
  • This does not check if the current target is legal. It just checks if the spell has a single target.
  • This only targets the spell being changed, not the original or new target of the spell it is affecting.
  • You can choose to make a spell on the stack target this spell (if such a target choice would be legal had the spell been cast while this spell was on the stack). The new target for the deflected spell is not chosen until this spell resolves. This spell is still on the stack when new targets are selected for the spell.
  • You can't make a spell which is on the stack target itself.
  • You choose the spell to target on announcement, but you pick the new target for that spell on resolution.
  • If a spell targets multiple things, you can't target it with Imp's Mischief, even if all but one of those targets have become illegal.
  • You don't choose the new target for the spell until Imp's Mischief resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets to choose from, the target isn't changed. It doesn't matter if the original target has somehow become illegal itself.
  • Prices

    Seller Price
    Tcgplayer 2.96 USD / 3.92 USD
    Cardmarket 2.33 EUR / 3.84 EUR
    Cardsphere 2.01 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Change the target of target spell with a single target. You lose life equal to that spell's mana value.

    Kheru Mind-Eater #17 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • If another player gains control of Kheru Mind-Eater, that player can see all of the exiled cards and may play them. Once a player looks at a face-down exiled card, that player may look at that card any time later in the game.
  • Once you begin to cast an exiled card, losing control of Kheru Mind-Eater won’t affect the spell.
  • The last ability of Kheru Mind-Eater only lets you cast cards exiled by that card. If Kheru Mind-Eater leaves the battlefield, the exiled cards are lost forever.
  • You may play land cards exiled with Kheru Mind-Eater only if you have an available land play this turn.
  • You must pay the costs to cast the exiled cards. If one has an alternative cost, you may cast it for that cost instead.
  • Prices

    Seller Price
    Tcgplayer 0.79 USD
    Cardmarket 0.78 EUR
    Cardkingdom 2.29 USD
    Cardsphere 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever this creature deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with this creature, and you may play lands and cast spells from among those cards.

    Muck Drubb #126 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Madness

    Rules

  • If a spell has multiple targets but it's targeting the same creature with all of them (such as Seeds of Strength targeting the same creature three times) you can target that spell with Muck Drubb's ability. In that case, you change all of those targets to Muck Drubb.
  • If a spell has multiple targets, you can't target it with Muck Drubb's ability, even if only one of those targets is a creature or all but one of those targets have become illegal.
  • The spell's target is changed to Muck Drubb only if Muck Drubb is a legal target for that spell.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.6 USD
    Cardmarket 0.12 EUR / 0.26 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters, change the target of target spell that targets only a single creature to this creature. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Sudden Substitution #11 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A mana ability is an ability that produces mana, not an ability that costs mana.
  • If a permanent spell is exchanged this way, its new controller will control the permanent it becomes.
  • If the exchange doesn't happen but the spell is still a legal target, its controller may choose new targets for it.
  • If the target spell or the target creature is an illegal target as Sudden Substitution resolves, the exchange won't happen. If both targets are legal but are both controlled by the same player, the exchange won't happen.
  • In a multiplayer game, if the controller of one of the objects leaves the game after Sudden Substitution resolves, the effect that gave them control of the spell or permanent expires. If the spell is still on the stack, the player who gains control of it this way can't choose new targets for it.
  • The exchange lasts indefinitely. It doesn't expire for the spell if the creature changes zones or leaves the game, or vice versa.
  • The noncreature spell is still on the stack after exchanging control, and the creature is still on the battlefield.
  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • Prices

    Seller Price
    Tcgplayer 3.04 USD
    Cardmarket 1.59 EUR / 0.98 EUR
    Cardkingdom 3.99 USD
    Cardsphere 4.09 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.

    Withering Boon #152 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The payment of 3 life is an additional cost of casting the spell.
  • A “creature spell” is any spell with the type Creature, even if it has other types such as Artifact or Enchantment. Older cards of type Summon are also Creature spells.
  • Prices

    Seller Price
    Tcgplayer 6.08 USD
    Cardmarket 4.69 EUR
    Cardkingdom 10.99 USD
    Cardsphere 8.04 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, pay 3 life. Counter target creature spell.

    Imp's Mischief Instant Normal - ~$3.01

    Kheru Mind-Eater Creature — Vampire Normal - ~$1.16

    Muck Drubb Creature — Beast Normal - ~$0.35

    Sudden Substitution Instant Normal - ~$2.74

    Withering Boon Instant Normal - ~$7.45

    Single Scoop: Jenova is Turning Everyone into Mutants! Jenova loves experimenting and her experiments are going to turn all the...
    Much Abrew: Sephiroth Aristocrats (Standard) Now that blocking is unbanned in Standard, is it time for Sephiroth and ...
    Is that a Sleeveless One Ring?! | Commander Clash S18 E18 This week anything goes, and this includes the sleeves!
    The Power of Pauper: No Bans in Pauper! Joe Dyer talks about no bans in Pauper this past BnR!