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"Find me cards equivalent to: Murasa"

Equivalent cards (colorless, Plane, similar abilities) to Murasa include:
1. Norn's Dominion: Type: Plane — New Phyrexia. Color: C. Similar global effect, supports defensive play.
2. Gavony: Type: Plane — Innistrad. Color: C. Increases creature stats but not land-related.
3. Tember City: Type: Plane — Gobakhan. Color: C. Has a triggered ability for mana, less land-based than Murasa.


Reason: Few Plane cards directly tutor lands, but these support general utility or creature/land synergies like Murasa. No exact Plane with the same land/creature-triggered ramp, but these are closest in design and color.

Found Cards

4 Results

Gavony

Murasa

Norn's Dominion

Tember City

Gavony #15 Plane — Innistrad

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Plane
  • SubTypes:
  • Innistrad
  • Languages:
    Layout:
    Planar

    Rules

  • If another player gains control of one of your creatures after the chaos ability resolves, that creature will continue to have indestructible until end of turn.
  • The chaos ability grants indestructible only to creatures that you control at the time it resovles. Creatures that you gain control of later in the turn will not have indestructible.
  • Prices

    Seller Price
    Cardmarket 0.39 EUR
    Manapool 1.45 USD
    Cardkingdom 0.79 USD
    Tcgplayer 1.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn.

    Murasa #25 Plane — Zendikar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Zendikar
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • The effect of the chaos ability has no duration. The affected land will remain a creature until the end of the game, it leaves the battlefield, or some other effect changes its card types, whichever comes first. It doesn't matter whether Murasa remains the face-up plane card.
  • Prices

    Seller Price
    Cardmarket 1.82 EUR / 0.99 EUR
    Cardkingdom 2.99 USD
    Tcgplayer 3.59 USD
    Manapool 4.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature enters, its controller may search their library for a basic land card, put it onto the battlefield tapped, thenshuffle Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.

    Norn's Dominion #27 Plane — New Phyrexia

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • New Phyrexia
  • Languages:
    Layout:
    Planar

    Rules

  • Fate counters put on permanents in other ways (such as with Oblivion Stone) will cause those permanents to not be destroyed and will be removed when the first ability resolves.
  • Prices

    Seller Price
    Tcgplayer 1.75 USD
    Cardkingdom 4.49 USD
    Manapool 2.13 USD
    Cardmarket 0.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you planeswalk away from Norn's Dominion,destroyeach nonland permanent without a fatecounteron it, then remove all fate counters from all permanents. Whenever chaos ensues, you may put a fatecounteron target permanent.

    Tember City #44342 Plane — Kinshala

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Kinshala
  • Languages:
    Layout:
    Planar

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player taps a land for mana, Tember City deals 1 damage to that player. Whenever chaos ensues, each other player sacrifices a nonland permanent of their choice.