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"Find me cards equivalent to: Mutual Epiphany"

Equivalent cards to Mutual Epiphany (colorless Phenomena that draw cards) are very limited, since Phenomena is a rare type and most are colorless. The only exact equivalents in function, drawing cards for all players, are:

  • Mutual Epiphany (draws four cards for each player)

Similar colorless Phenomena (for Planechase) that involve cards but not exact draw for all:

  • Spatial Merging (combines effects, not card draw)
  • Morphic Tide (exiles and replaces all nonplaneswalker permanents)

No other Phenomenon directly causes all players to draw cards.

Closest non-Phenomenon, colorless cards:

  • Howling Mine (artifact, each player draws extra)
  • Temple Bell (artifact, tap: each player draws a card)


Reason: Phenomena is unique to Planechase and “each player draws” as an effect is extremely rare in colorless.

Found Cards

5 Results

Howling Mine

Morphic Tide

Mutual Epiphany

Spatial Merging

Temple Bell

Howling Mine #7046 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Howling Mine leaves the battlefield before it resolves, then the last known tap or untap state of the card is used for resolution.
  • It does not trigger at all if this is tapped at the start of the draw step, and it checks this again on resolution.
  • The additional draw is separate from any other draw during your draw step. It happens when the triggered ability resolves.
  • The triggered ability is put onto the stack after you have already drawn your card for the turn.
  • Prices

    Seller Price
    Manapool 13.54 USD
    Cardkingdom 15.99 USD / 20.99 USD
    Cardmarket 9.16 EUR / 10.53 EUR
    Tcgplayer 10.75 USD / 13.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.

    Morphic Tide #3 Phenomenon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Phenomenon
  • SubTypes:
    Languages:
    Layout:
    Planar

    Rules

  • After all permanents are put onto the battlefield and you planeswalk away from Morphic Tide, any abilities that triggered from those permanents entering, from the previous generation of permanents leaving the battlefield, and from the new plane or phenomenon will be put onto the stack. You'll put all of your triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)
  • Cards such as Sakashima's Student that can enter as a copy of another permanent won't be able to enter as a copy of a permanent that's entering at the same time.
  • Taking it slowly, here's what happens when Morphic Tide's ability resolves: 1) Each player counts the number of permanents they own. 2) Each player shuffles those permanents into their library. 3) Each player reveals cards from the top of their library equal to the number that player counted. 4) Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield. All of these cards enter at the same time. 5) Each player puts all enchantment cards revealed this way onto the battlefield. An Aura put onto the battlefield this way can enchant an artifact, creature, land, or planeswalker that was already put onto the battlefield, but can't enchant an enchantment that's being put onto the battlefield at the same time as it. If multiple players have Auras to put onto the battlefield, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all enchantments (both Auras and non-Auras) enter at the same time. 6) Each player puts all of their other revealed cards (instants, sorceries, and Auras that can't enchant anything) on the bottom of their library in any order.
  • The permanents will enter while Morphic Tide is face up. This means the game won't be on any plane when determining if any abilities trigger because those permanents entered, for example. However, you'll planeswalk away from Morphic Tide before any such abilities are put on the stack. After you turn the next card of the planar deck face up, any abilities that triggered during the resolution of Morphic Tide (including any abilities that triggered because you encountered another phenomenon or planeswalked to the next plane) will be put on the stack. The planar controller will put their abilities on the stack in any order, followed by each other player in turn order. The last ability put on the stack will be the first one to resolve.
  • This ability is very similar to that of Warp World, but note that planeswalkers are put onto the battlefield.
  • Token permanents a player owns will count toward the number of cards that player reveals. They'll be shuffled into that player's library and subsequently cease to exist. A token's owner is the player who created it.
  • Prices

    Seller Price
    Tcgplayer 4.07 USD
    Cardkingdom 1.99 USD
    Cardmarket / 0.23 EUR 1.75 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)

    Mutual Epiphany #4 Phenomenon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Phenomenon
  • SubTypes:
    Languages:
    Layout:
    Planar

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.45 USD
    Manapool 2.37 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.61 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)

    Spatial Merging #7 Phenomenon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Phenomenon
  • SubTypes:
    Languages:
    Layout:
    Planar

    Rules

  • If a player rolls {CHAOS}, both chaos abilities will trigger. The player may put those abilities on the stack in any order.
  • The next time a player planeswalks, they planeswalk away from both planes. Their owner puts them on the bottom of their planar deck in an order of their choice. This order isn't revealed to other players.
  • Until a player planeswalks, the game will exist on both planes. The abilities of both plane cards can affect the game.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.94 USD
    Cardmarket 0.84 EUR / 0.31 EUR
    Manapool 3.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.

    Temple Bell #117 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 6.06 EUR 4.74 EUR
    Cardkingdom / 24.99 USD 17.99 USD
    Tcgplayer / 17.03 USD 11.61 USD
    Manapool / 12.96 USD 9.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Each player draws a card.