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"Find me cards equivalent to: Myojin of Towering Might"

Equivalent cards (green, legendary, similar effect):

  • Myojin of Towering Might (searched card)
  • Myojin of Life's Web – also legendary green Spirit with indestructible counter and a powerful effect when you remove it (puts creature cards onto battlefield).
  • Goreclaw, Terror of Qal Sisma – legendary green creature, gives trample and pumps your creatures.
  • Kodama of the East Tree – legendary green Spirit, allows extra permanents when you play one.
  • Ezuri, Renegade Leader – legendary green elf, pumps creatures and can give trample.


Reason: These cards are legendary, green, and provide mass buffs, trample, or splashy effects like the searched card. None do exactly the same, but Myojin of Life's Web is the most direct counterpart.

Found Cards

5 Results

Ezuri, Renegade Leader

Goreclaw, Terror of Qal Sisma

Kodama of the East Tree

Myojin of Life's Web

Myojin of Towering Might

Ezuri, Renegade Leader #119 Legendary Creature — Elf Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Regenerate

    Rules

  • Ezuri's first ability can't affect itself, but its second ability does.
  • Only Elf creatures you control when the last ability resolves will get +3/+3 and gain trample until end of turn. Non-Elf creatures that become Elves or Elf creatures that enter under your control later in the turn won't get the bonuses.
  • Prices

    Seller Price
    Tcgplayer 23.38 USD / 30 USD
    Cardmarket 12.78 EUR / 12.51 EUR
    Cardkingdom 23.99 USD
    Manapool / 23.11 USD 10.77 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Regenerate another target Elf. : Elf creatures you control get +3/+3 and gain trample until end of turn.

    Goreclaw, Terror of Qal Sisma #208 Legendary Creature — Bear

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Bear
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Goreclaw's last ability affects only creatures you control with the appropriate power at the time it resolves. Creatures you begin to control later in the turn won't get either bonus, and a creature you control whose power decreases later in the turn won't lose either bonus.
  • If another creature has an ability that changes its power when it attacks, such as Brawl-Bash Ogre, you may have that ability resolve before Goreclaw's last ability.
  • If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren't considered when determining whether Goreclaw reduces that spell's cost. Similarly, effects that will raise the creature's power once it has entered the battlefield won't apply.
  • Prices

    Seller Price
    Manapool 0.28 USD
    Cardmarket 1.92 EUR
    Cardkingdom 2.79 USD
    Tcgplayer 0.97 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

    Kodama of the East Tree #582 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner Reach

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If a permanent or a permanent card in your hand has {X} in its mana cost, {X} is considered to be 0.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Cardkingdom 9.99 USD
    Manapool / 7.29 USD 7.29 USD
    Tcgplayer 8.77 USD
    Cardmarket 6.99 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)

    Myojin of Life's Web #CHK-229 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 9
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Commander game where this card is your commander, casting it from the Command zone does not count as casting it from your hand.
  • Prices

    Seller Price
    Cardmarket 0.64 EUR
    Cardkingdom 2.79 USD
    Tcgplayer 2.45 USD
    Manapool 1.51 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Myojin of Life's Web enters with a divinitycounteron it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinitycounteron it. Remove a divinitycounterfrom Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.

    Myojin of Towering Might #38 Legendary Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You choose how to distribute the counters as you activate Myojin of Towering Might's last ability. Each target must get at least one counter. Notably, you cannot choose more than eight targets just to give more creatures trample.
  • Prices

    Seller Price
    Tcgplayer / 0.59 USD 0.38 USD
    Cardmarket 0.23 EUR / 0.41 EUR
    Manapool 0.15 USD / 0.23 USD
    Cardkingdom / 0.49 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Myojin of Towering Might enters with an indestructiblecounteron it if you cast it from your hand. Remove an indestructiblecounterfrom Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.