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"Find me cards equivalent to: Myth Unbound"

Equivalent cards to Myth Unbound with similar attributes (Enchantment, Green, Commander-related effects):

  • Zendikar Resurgent – Enchantment, green, provides ramp and card draw.
  • Guardian Project – Enchantment, green, draws cards for creature enters.
  • Tangled Florahedron (as Tangled Vale) – Not equivalent, but ramp-themed.
  • Mana Reflection – Ramp but not commander-focused.
  • Sylvan Library – Green enchantment, draws cards.

Closest in exact function is unique to Myth Unbound; others provide fragments (ramp/draw, not cost reduction or zone interactions).

Reason: Myth Unbound is unique: no other green enchantment reduces commander tax and draws cards when your commander returns to command zone. Closest alternatives separate effects (draw/ramp), not both.

Found Cards

5 Results

Guardian Project

Mana Reflection

Myth Unbound

Sylvan Library

Zendikar Resurgent

Guardian Project #2172 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A face-down creature has no name, so it can't share a name with anything. This includes other creatures with no name.
  • If the entering creature is put into your graveyard while Guardian Project's ability is on the stack, that same card will be a creature card in your graveyard that shares a name with the creature that was on the battlefield, so you won't draw a card.
  • If the entering creature leaves the battlefield and returns while Guardian Project's ability is on the stack, that same card will be a new creature you control that shares a name with the creature that was on the battlefield, so you won't draw a card. However, Guardian Project's ability may trigger for the new creature and you may draw a card as that ability resolves.
  • Whether the entering creature shares a name with a creature you control or a creature card in your graveyard is checked both as that creature enters and as Guardian Project's ability resolves. If the entering creature isn't the first of its name as it enters, the ability doesn't trigger at all; if its name is shared as the ability resolves, you don't draw a card.
  • Prices

    Seller Price
    Cardkingdom 18.99 USD / 18.99 USD
    Tcgplayer 14.78 USD
    Manapool / 17.45 USD 16.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

    Mana Reflection #122 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an ability triggers “whenever you tap” something for mana and produces mana, that triggered mana ability won't be affected by Mana Reflection.
  • Mana Reflection doesn't produce any mana itself. Rather, it causes permanents you tap for mana to produce more mana. If the mana ability of that permanent puts any restrictions or riders on the mana it produces, that will apply to all the mana it produces this way.
  • The effects of multiple Mana Reflections are cumulative. For example, if you have two Mana Reflections on the battlefield, you'll get four times the original amount and type of mana. If you have three, you'll get eight times the mana, and so on.
  • You're “tapping a permanent for mana” only if you're activating a mana ability of that permanent that includes the {T} symbol in its cost. A mana ability produces mana as part of its effect.
  • Prices

    Seller Price
    Cardkingdom 5.99 USD / 34.99 USD
    Tcgplayer 5.16 USD / 33.55 USD
    Cardmarket / 29.48 EUR 3.1 EUR
    Manapool / 26.19 USD 3.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you tap a permanent for mana, it produces twice as much of that mana instead.

    Myth Unbound #32 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Myth Unbound leaves the battlefield at the same time as your commander is put into the command zone, its last ability won’t trigger.
  • Myth Unbound’s cost reduction applies after you apply the commander tax. In effect, this reduces the commander tax to {1}.
  • Myth Unbound’s cost reduction applies even if you’re casting your commander from a zone other than the command zone.
  • If another player is somehow able to cast your commander, Myth Unbound’s first ability applies to that player’s spell.
  • Prices

    Seller Price
    Tcgplayer 3.03 USD
    Cardkingdom 4.49 USD
    Manapool 2.34 USD
    Cardmarket 3.55 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Your commander costs less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.

    Sylvan Library #235 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any cards drawn prior to Sylvan Library’s ability resolving, including in your upkeep or in response to Sylvan Library’s triggered ability, can be chosen to be put back using this effect. Sylvan Library’s controller is responsible for keeping these cards distinguishable in hand, such as by keeping them separate from cards that began the turn in hand.
  • If you choose to draw two cards, then replace one or more of those draws with some other effect, the rest of Sylvan Library’s ability still happens. If you’ve actually drawn only one card that turn, you must choose that card and either pay 4 life or put it on top of your library. If you haven’t actually drawn any cards that turn, the rest of the ability has no effect.
  • If you control more than one Sylvan Library, the triggered ability of each will resolve in sequence. You don’t get to draw all the cards at once and then put them all back at once.
  • If you control other triggered abilities that allow you to draw cards during your draw step, you can choose to order Sylvan Library’s ability before or after those abilities. Triggered abilities controlled by other players will resolve before triggered abilities you control.
  • It’s not possible to take any actions between drawing the cards and choosing two cards. You can’t cast the cards you drew to avoid having two cards to choose.
  • You always perform your normal draw before this ability. The normal draw occurs before anything can be placed on the stack during a player’s draw step.
  • You can put back zero, one, or two cards.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

    Zendikar Resurgent #147 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the land’s mana ability produces more than one type of mana, choose one of those types to determine what mana Zendikar Resurgent produces.
  • The last ability will resolve before the creature spell that caused it to trigger.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 4.49 USD
    Manapool 2.34 USD / 2.08 USD
    Cardmarket 2.25 EUR / 3.25 EUR
    Tcgplayer 3.08 USD / 5.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.