cache exists in db ManaHive.com - #1 Magic The Gathering Card Search Engine, Probably
BETA

5 Cards Found

AI 🤖 Find me cards equivalent to: Nahiri's Machinations

Equivalent cards (White, similar effect: redirect or damage prevention):
1. Kor Chant – Prevents all damage from a source and redirects it.
2. Divine Deflection – Prevents damage and can redirect to targets.
3. Repel the Abominable – Prevents damage from nonhuman sources.
4. Martyr's Cause – Sacrifice creatures to prevent damage to any target.


Reason: These cards offer damage prevention or redirection, fitting white's protective / redirection theme like Nahiri's Machinations.

Results:

Divine Deflection #18 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Divine Deflection can prevent damage from multiple sources dealing damage simultaneously (such as during combat). If the chosen value for X won’t prevent all the damage, you choose which sources to prevent damage from.
  • Divine Deflection can prevent damage that would be dealt to you, one or more creatures you control, and/or one or more planeswalkers you control.
  • Divine Deflection’s effect is not a redirection effect. If it prevents damage, Divine Deflection (not the original source) deals damage to the targeted permanent or player as part of that prevention effect. Divine Deflection is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don’t affect this damage. The new damage is not combat damage, even if the prevented damage was.
  • Divine Deflection’s only target is the permanent or player it may deal damage to. You choose that target as you cast Divine Deflection, not at the time it prevents damage.
  • If Divine Deflection can’t deal damage to the targeted permanent or player (because the creature is no longer on the battlefield, or is no longer a creature, or the player is no longer in the game, for example), it will still prevent damage. It just won’t deal any damage itself.
  • If Divine Deflection prevents damage, excess damage (if any) dealt by that source is dealt at the same time. Immediately afterward, as part of that same prevention effect, Divine Deflection deals its damage. This happens before state-based actions are checked, and before the spell or ability that caused damage to be dealt resumes its resolution.
  • If damage is dealt to multiple permanents you control, or is dealt to you and at least one permanent you control, you choose which of that damage to prevent if the chosen value for X won’t prevent all the damage. For example, if 3 damage would be dealt to you and to each of two creatures you control, and Divine Deflection will prevent the next 3 damage, you might choose to prevent the next 2 damage it would deal to you and the next 1 damage it would deal to one of the creatures, among other choices. You don’t decide until the point at which the damage would be dealt.
  • If the targeted permanent or player is an illegal target by the time Divine Deflection resolves, the entire spell doesn’t resolve. No damage will be prevented.
  • Whether the targeted permanent or player is still a legal target is not checked after Divine Deflection resolves. For example, if a creature targeted by Divine Deflection gains shroud after Divine Deflection resolves, Divine Deflection can still deal damage to that creature.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 1.09 USD
    Cardmarket 0.22 EUR / 0.73 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Cardsphere 0.33 USD
    Manapool 0.15 USD / 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.

    Kor Chant #17 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the second target creature is no longer on the battlefield as the damage is dealt, the damage isn't redirected away from its original recipient. The same is true if the second target creature isn't a creature (or a planeswalker) at that time.
  • The damage dealt to the second target creature is dealt by the original source of damage, not by Kor Chant.
  • You choose the two target creatures as you cast Kor Chant, but you choose the source as it resolves.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

    Martyr's Cause #13 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.08 USD / 12.88 USD
    Cardmarket 0.78 EUR / 10.89 EUR
    Cardkingdom 1.29 USD / 16.99 USD
    Cardsphere 1.21 USD
    Manapool 0.66 USD / 13.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

    Nahiri's Machinations #28 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Destroying a blocking creature doesn't cause the creature it was blocking to become unblocked.
  • Players can respond to the triggered ability of Nahiri's Machinations by destroying the creature you target before the ability that gives it indestructible has resolved.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.57 USD
    Cardmarket 0.07 EUR / 0.22 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. : This enchantment deals 1 damage to target blocking creature.

    Repel the Abominable #38 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability causes damage to be dealt, it will indicate what object deals the damage. The object dealing damage might not be the spell itself.
  • Sources that have no creature type at all are non-Human sources, as are sources with creature types that don’t include Human. A creature that is Human and has other types, such as a Human Werewolf, is still a Human source.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 0.77 USD
    Cardmarket 0.22 EUR / 0.66 EUR
    Cardkingdom 0.39 USD / 2.99 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all damage that would be dealt this turn by non-Human sources.

    Divine Deflection Instant Normal - ~$0.49

    Kor Chant Instant Normal

    Martyr's Cause Enchantment Normal - ~$6.58

    Nahiri's Machinations Enchantment Normal - ~$0.33

    Repel the Abominable Instant Normal - ~$0.7

    Much Abrew: Five-Color Allies (Standard) Are Allies back in Standard thanks to Avatar? Can we assemble Aang Tron?...
    The Power of Pauper: You Know It's Poison Joe Dyer talks about a spell based combo deck now that High Tide is gone!
    We Play Avatar | Commander Clash S19 E4 The crew checks out some of their favorite new Avatar commanders!
    Single Scoop: Momo is Gathering MTG's Best Fliers Momo is so adorable. Why would Momo ever do such a thing like spawn a T2...