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"Find me cards equivalent to: Nahiri's Wrath"

Cards similar to Nahiri's Wrath (Sorcery, Red, discard for damage):

  • Violent Eruption (Red, deals X damage, madness/discard synergy)
  • Burning Inquiry (Red, discard/draw, not damage-based)
  • Wild Guess and Cathartic Reunion (Red, discard as cost, but for draw, not damage)

Closest is Violent Eruption, but none match Nahiri's Wrath directly for the discard-to-damage mechanic.

Found Cards

5 Results

Burning Inquiry

Cathartic Reunion

Nahiri's Wrath

Violent Eruption

Wild Guess

Burning Inquiry #128 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each player must discard three cards, even a player that (for some reason) didn’t actually draw three cards.
  • First the player whose turn it is draws three cards, then each other player in turn order does so. Then the active player randomly chooses the three cards they will discard, then each other player in turn order does so. Then all the cards are discarded at the same time.
  • Prices

    Seller Price
    Cardkingdom / 17.99 USD 4.49 USD
    Cardmarket / 8.6 EUR 3.3 EUR
    Manapool 2.08 USD / 4.35 USD
    Tcgplayer / 15.98 USD 2.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player draws three cards, then discards three cards at random.

    Cathartic Reunion #91 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because discarding two cards is an additional cost, you can't cast Cathartic Reunion if you don't have at least two other cards in hand.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.12 EUR
    Tcgplayer 0.33 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,discardtwo cards. Draw three cards.

    Nahiri's Wrath #137 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast Nahiri's Wrath without paying its mana cost, you'll still choose a value for X and discard X cards.
  • If you copy Nahiri's Wrath, it has the same number of targets and deals the same amount of damage as the original spell.
  • If you discard a card with {X} in its mana cost, X is considered to be 0.
  • Nahiri's Wrath adds the mana values of the discarded cards in whatever zone they were put into as a result of being discarded, even if they weren't put into a graveyard (due to madness, for example) or are no longer in that zone.
  • The damage is not divided. Nahiri's Wrath will deal that much damage to each target.
  • You can't target the same creature or planeswalker multiple times to deal more damage to it.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 0.79 USD
    Cardkingdom 0.99 USD / 0.99 USD
    Cardmarket 0.36 EUR / 1.2 EUR
    Manapool 0.26 USD / 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,discardX cards. Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.

    Violent Eruption #117 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Cardmarket / 3.04 EUR 0.27 EUR
    Tcgplayer / 5.02 USD 0.16 USD
    Cardkingdom 0.35 USD / 5.99 USD
    Manapool / 2.14 USD 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Violent Eruption deals 4 damage divided as you choose among any number of targets. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Wild Guess #161 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because discarding a card is an additional cost, you can’t cast Wild Guess if you have no other cards in hand.
  • Prices

    Seller Price
    Cardmarket 0.25 EUR / 0.5 EUR
    Tcgplayer / 0.93 USD 0.18 USD
    Manapool / 0.39 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,discarda card. Draw two cards.