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"Find me cards equivalent to: Nahiri's Wrath"

Equivalent cards to Nahiri's Wrath (red, sorcery, discard for damage):

  • Burning Anger (not a sorcery but deals damage based on a creature, for reference)
  • Wild Guess (red sorcery, but only draws/gives card advantage off discard)
  • Wild Swing (red sorcery, but random target damage)
  • Collateral Damage (red instant, discard cost for damage to target)
  • Devastating Dreams (red sorcery, discard X cards, deals X damage to each creature and player)

Closest match: Devastating Dreams

Reason: Discard X as additional cost, deals X damage to all; similar discard-for-damage mechanic.

Found Cards

6 Results

Burning Anger

Collateral Damage

Devastating Dreams

Nahiri's Wrath

Wild Guess

Wild Swing

Burning Anger #166 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The enchanted creature is the source of the activated ability, not Burning Anger. For example, if the enchanted creature is green, you could activate the ability choosing a creature with protection from red as the target.
  • Use the power of the enchanted creature as the activated ability resolves to determine how much damage is dealt. If the creature isn't on the battlefield at that time, use its power as it last existed on the battlefield.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.16 USD
    Tcgplayer / 0.29 USD 0.24 USD
    Cardmarket 0.1 EUR / 0.35 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has ": This creature deals damage equal to its power to any target."

    Collateral Damage #305 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you sacrifice an attacking or blocking creature during the declare blockers step, it won’t deal combat damage. If you wait until the combat damage step, but that creature is dealt lethal damage, it’ll be destroyed before you get a chance to sacrifice it.
  • Players can respond to Collateral Damage only after it’s been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to stop you from casting this spell.
  • You must sacrifice exactly one creature to cast this spell; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.
  • Prices

    Seller Price
    Cardmarket 0.17 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.27 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificea creature. Collateral Damage deals 3 damage to any target.

    Devastating Dreams #95 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 49.99 USD 3.49 USD
    Cardmarket / 31.08 EUR 4.2 EUR
    Manapool 2.61 USD / 32.19 USD
    Tcgplayer / 23.95 USD 3.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,discardX cards at random. Each player sacrifices X lands of their choice. Devastating Dreams deals X damage to each creature.

    Nahiri's Wrath #137 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast Nahiri's Wrath without paying its mana cost, you'll still choose a value for X and discard X cards.
  • If you copy Nahiri's Wrath, it has the same number of targets and deals the same amount of damage as the original spell.
  • If you discard a card with {X} in its mana cost, X is considered to be 0.
  • Nahiri's Wrath adds the mana values of the discarded cards in whatever zone they were put into as a result of being discarded, even if they weren't put into a graveyard (due to madness, for example) or are no longer in that zone.
  • The damage is not divided. Nahiri's Wrath will deal that much damage to each target.
  • You can't target the same creature or planeswalker multiple times to deal more damage to it.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 0.99 USD
    Tcgplayer 0.33 USD / 1.29 USD
    Cardmarket 0.4 EUR / 1.34 EUR
    Manapool / 0.2 USD 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,discardX cards. Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.

    Wild Guess #161 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because discarding a card is an additional cost, you can’t cast Wild Guess if you have no other cards in hand.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.61 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Tcgplayer / 0.74 USD 0.28 USD
    Cardmarket 0.21 EUR / 0.63 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,discarda card. Draw two cards.

    Wild Swing #108 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
  • You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.41 USD
    Cardmarket / 0.39 EUR 0.18 EUR
    Tcgplayer / 0.71 USD 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose three target nonenchantment permanents.Destroyone of them at random.