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7 Cards Found

AI 🤖 Find me cards equivalent to: Nanogene Conversion

Equivalent cards to Nanogene Conversion (blue/black, win the game by life total change):
1. Near-Death Experience (white): Wins if you have exactly 1 life.
2. Happily Ever After (white): Alternate win when special conditions met, including life total.
3. Felidar Sovereign (white): Wins if you have 40+ life.
4. Barren Glory (white): Wins with no other permanents.

Closest in blue/black:

  • Laboratory Maniac (blue): Wins if you draw from an empty library.
  • Thassa's Oracle (blue): Wins with devotion to blue when you have few/no cards in library.


Reason: Few blue/black cards have life-based alternate wins; most are connected to deck/library.

Results:

Barren Glory #3 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Both conditions need to be true for Barren Glory’s ability to trigger, and they both need to be true when the ability resolves or it will do nothing. In between, you can control permanents and/or have cards in hand.
  • Prices

    Seller Price
    Tcgplayer 1.25 USD / 13.9 USD
    Cardmarket 0.36 EUR / 4.77 EUR
    Cardkingdom 2.29 USD / 12.99 USD
    Cardsphere 1.29 USD
    Manapool 0.77 USD / 5.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you control no permanents other than this enchantment and have no cards in hand, you win the game.

    Felidar Sovereign #26★ Creature — Cat Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Vigilance

    Rules

  • Felidar Sovereign's triggered ability checks to see if you have 40 or more life as your upkeep begins. If you don't, the ability won't trigger at all. If you do, the ability will check again as it tries to resolve. If you don't have 40 or more life at that time, the ability won't do anything.
  • In a Two-Headed Giant game, your life total is the same as your team's life total. As such, the ability triggers if your team has 40 or more life.
  • Prices

    Seller Price
    Tcgplayer 2.56 USD
    Cardmarket 4.08 EUR
    Cardkingdom 4.99 USD
    Manapool 2.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.

    Happily Ever After #16p Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ignore the alternative characteristics of an adventurer card in your graveyard. Its alternative card type won't be counted among the card types of cards in your graveyard.
  • In a Two-Headed Giant game, Happily Ever After's first ability causes each team to gain 5 life twice.
  • Lands are normally colorless permanents, even if they tap for mana of a certain color.
  • Players can't take any actions during your turn before your upkeep begins.
  • The card types that could appear among your permanents and cards in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes, such as legendary and basic, aren't card types.
  • The second triggered ability of Happily Ever After has one very long intervening "if" clause. This means that all of the conditions must be true as your upkeep begins—you must control permanents with all five colors, your permanents and graveyard must contain six or more card types, and your life total must be high enough—or the ability won't trigger at all. If they're not all true as the ability resolves, you won't win the game.
  • You could have one permanent that's all five colors, or the five colors could be spread out among any number of permanents.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 0.55 USD
    Cardmarket 0.16 EUR / 0.28 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.31 USD
    Manapool 0.31 USD / 0.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

    Laboratory Maniac #61 aka. Lab Man Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If for some reason you can't win the game (because your opponent has cast Angel's Grace this turn, for example), you won't lose for having tried to draw a card from a library with no cards in it. The draw was still replaced.
  • If two or more players each control a Laboratory Maniac and each player is instructed to draw a number of cards, first the player whose turn it is draws that many cards. If this causes that player to win the game instead, the game is immediately over. If the game isn't over yet, repeat this process for each other player in turn order.
  • Prices

    Seller Price
    Tcgplayer 1.42 USD / 2.18 USD
    Cardmarket 0.82 EUR / 2.97 EUR
    Cardkingdom 1.29 USD / 1.49 USD
    Cardsphere 1.21 USD
    Manapool 1.03 USD / 1.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card while your library has no cards in it, you win the game instead.

    Nanogene Conversion #654 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As the turn ends, the other creatures revert to what they were before. If two Nanogene Conversions are cast on the same turn, they'll both wear off at the same time.
  • Each other creature copies the printed values of the targeted creature, except that they aren't legendary. They won't copy other effects that have changed the targeted creature's power, toughness, types, color, or so on. They also won't copy counters on the targeted creature (they'll each just retain the counters they already have).
  • If the targeted creature is a token, each other creature copies the original characteristics of that token as stated by the effect that created the token. Those creatures don't become tokens.
  • If the targeted creature is itself copying a creature, each other creature will become whatever it's copying, as modified by that copy effect.
  • Non-copy effects that have already applied to the other creatures will continue to apply to them. For example, if Giant Growth had given one of them +3/+3 earlier in the turn, then Nanogene Conversion made it a copy of Bear Cub, it will be a 5/5 Bear Cub.
  • This effect can cause each other creature to stop being a creature. For example, if you target an animated Vehicle, only the printed wording will be copied—the crew effect that is making it a creature until end of turn won't be copied. Each other creature will become an unanimated copy of that Vehicle.
  • Prices

    Seller Price
    Tcgplayer 9.83 USD
    Cardmarket 6.37 EUR
    Cardkingdom 9.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.

    Near-Death Experience #10 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. You’ll win the game if your team has exactly 1 life.
  • This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves.
  • Prices

    Seller Price
    Tcgplayer 0.51 USD
    Cardmarket 0.39 EUR
    Cardkingdom 0.99 USD
    Manapool 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you have exactly 1 life, you win the game.

    Thassa's Oracle #308 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • If your devotion to blue is zero at the time the triggered ability of Thassa's Oracle resolves, you don't look at or move any cards in your library. If you have no cards in your library, you win the game.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Prices

    Seller Price
    Tcgplayer 24.88 USD / 51.5 USD
    Cardmarket 21.51 EUR / 51.74 EUR
    Cardkingdom 34.99 USD
    Cardsphere 24.5 USD
    Manapool 23.34 USD / 44.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

    Barren Glory Enchantment Normal - ~$4.82

    Felidar Sovereign Creature — Cat Beast Normal - ~$3.48

    Happily Ever After Enchantment Normal - ~$0.39

    Laboratory Maniac Creature — Human Wizard Normal - ~$1.58

    Nanogene Conversion Sorcery Normal - ~$8.73

    Near-Death Experience Enchantment Normal - ~$0.6

    Thassa's Oracle Creature — Merfolk Wizard Normal - ~$34.65

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