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AI 🤖 Find me cards equivalent to: Narset of the Ancient Way Emblem

Equivalent cards to Narset of the Ancient Way emblem (which gives “Whenever you cast a noncreature spell, this emblem deals 2 damage to any target”) are rare. Closest in Jeskai (blue-red-white) colors:
1. Furious Rise (red) – Exiles cards and builds value but not pinging.
2. Firesong and Sunspeaker (red/white) – Lifegain synergies, pinging possible with burn spells.
3. Saheeli, Sublime Artificer (blue/red) – Noncreature spell triggers, makes tokens.

But for direct damage on noncreature spell cast in Jeskai, there’s no exact card in those colors. Closest effect is Guttersnipe (red), but it's not Jeskai. Jeskai usually gets triggers but not direct ping emblem-like abilities.

Results:

Firesong and Sunspeaker #497 Legendary Creature — Minotaur Cleric

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 4/6
Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell causes you to gain life if its cost or effect instructs you to gain life or if an instruction in its cost or effect is modified by a replacement effect and the modified event includes you gaining life. If a spell's cost or effect instructs a source with lifelink you control to deal damage, that spell causes that life gain as well.
  • Firesong and Sunspeaker's last ability doesn't trigger if a triggered ability of a white instant or sorcery spell or card causes you to gain life, such as the triggered ability of Renewed Faith when it's cycled.
  • If a red and white spell you control deals damage and also instructs you to gain life, Firesong and Sunspeaker's last ability triggers twice.
  • If a red and white spell you control deals damage to multiple things using the word "deals" only once, Firesong and Sunspeaker's last ability triggers only once. Similarly, if a red and white spell's effect causes it to deal damage to one thing and then deal more damage with a second instance of the word "deals," Firesong and Sunspeaker's last ability triggers twice, and so on.
  • If a source you control with lifelink deals damage to you, you gain and lose that much life simultaneously. Your life total doesn't change.
  • If a white instant or sorcery spell you don't control causes you to gain life, Firesong and Sunspeaker's last ability triggers.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Firesong and Sunspeaker's last ability triggers only once.
  • The last ability of Firesong and Sunspeaker can't target a planeswalker or battle.
  • Prices

    Seller Price
    Tcgplayer 0.76 USD
    Cardmarket 0.92 EUR / 0.66 EUR
    Manapool / 0.61 USD 0.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

    Furious Rise #136 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.
  • Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.
  • If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.
  • If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.
  • Playing an exiled card causes it to leave exile. You can't play it multiple times.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.16 USD
    Cardmarket 0.11 EUR / 0.12 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.

    Guttersnipe #98 Creature — Goblin Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Guttersnipe's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • In a Two-Headed Giant game, Guttersnipe's ability causes the opposing team to lose 4 life.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 2.14 USD
    Cardmarket 0.31 EUR / 2.45 EUR
    Cardkingdom 0.69 USD
    Manapool 0.18 USD / 1.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

    Narset of the Ancient Way #195p Legendary Planeswalker — Narset

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Narset
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Because it's a loyalty ability, Narset's first ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
  • If a card you discard has {X} in its mana cost, X is considered to be 0.
  • Narset's second ability goes on the stack without a target. While that ability is resolving, you draw a card and may choose to discard a card. When you discard a nonland card this way, the reflexive triggered ability triggers and you pick a target to be dealt damage. This is different from effects that say "If you do . . ." in that you choose a target after looking at the card you draw and players can respond to the reflexive triggered ability knowing how much damage will be dealt.
  • The emblem created by Narset's last ability is colorless. The damage it deals is from a colorless source.
  • You can discard a card even if Narset leaves the battlefield before her middle ability resolves. The reflexive triggered ability will still trigger if you discard a nonland card.
  • Prices

    Seller Price
    Tcgplayer 1.35 USD / 3.14 USD
    Cardmarket 2.2 EUR / 0.3 EUR
    Cardkingdom 1.99 USD / 7.99 USD
    Manapool 0.81 USD / 4.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 You gain 2 life. Add , , or . Spend this mana only to cast a noncreature spell.
    −2 Draw a card, then you maydiscarda card. When youdiscarda nonland card this way, Narset deals damage equal to that card's mana value to target creature or planeswalker.
    −6 You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."

    Saheeli, Sublime Artificer #534 Legendary Planeswalker — Saheeli

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Saheeli
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If an effect begins to apply to the target artifact before it becomes a copy of another permanent, that effect will continue to apply.
  • If the target artifact becomes a creature the same turn it enters the battlefield, you can't attack with it or use any of its {T} abilities unless it has haste.
  • If the target artifact copies a permanent that's copying something else, it will become whatever the target is copying.
  • If the target artifact is an Equipment attached to a creature and it becomes a copy of a non-Equipment permanent, it becomes unattached. If it becomes a copy of an Equipment, it remains attached.
  • If the target artifact isn't an Equipment and becomes a copy of an Equipment, it'll become unattached when it becomes a non-Equipment artifact again.
  • Saheeli's first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Saheeli's loyalty ability causes the target artifact to copy the printed values of the target permanent, plus any copy effects that have been applied to it. It won't copy counters on that permanent or effects that have changed its power, toughness, types, color, or so on. Notably, it won't copy effects that made the target permanent become a creature.
  • The target artifact is an artifact in addition to whatever types the second target has, and this exception is copiable. If something else copies the artifact later in the turn, that copy also will be an artifact.
  • Prices

    Seller Price
    Tcgplayer 1.38 USD
    Cardmarket 1.09 EUR
    Cardkingdom 1.79 USD
    Manapool 1.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
    −2 Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

    Firesong and Sunspeaker Legendary Creature — Minotaur Cleric Normal - ~$0.71

    Furious Rise Enchantment Normal - ~$0.2

    Guttersnipe Creature — Goblin Shaman Normal - ~$1.04

    Narset of the Ancient Way Legendary Planeswalker — Narset Normal - ~$2.85

    Saheeli, Sublime Artificer Legendary Planeswalker — Saheeli Normal - ~$1.36

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