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AI 🤖 Find me cards equivalent to: Need for Speed

Equivalent cards to Need for Speed (red, similar effect: land-sacrifice for mana):

  • Seismic Sacrifice
  • Burning Inquiry (indirect, red, mana/risk)
  • Rain of Filth (black, land-sac for mana)
  • Treasure Nabber (red, steals lands-temporarily)

Closest red direct equivalent: Seismic Sacrifice (sacrifices lands for mana burst).

There are very few red cards that let you directly trade lands for mana like Need for Speed.

Results:

Burning Inquiry #128 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each player must discard three cards, even a player that (for some reason) didn’t actually draw three cards.
  • First the player whose turn it is draws three cards, then each other player in turn order does so. Then the active player randomly chooses the three cards they will discard, then each other player in turn order does so. Then all the cards are discarded at the same time.
  • Prices

    Seller Price
    Tcgplayer 2.91 USD / 16.95 USD
    Cardmarket 3.83 EUR / 8.47 EUR
    Cardkingdom 3.99 USD / 15.99 USD
    Cardsphere 3.16 USD
    Manapool 2.79 USD / 11.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player draws three cards, then discards three cards at random.

    Need for Speed #209 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 10.15 USD / 32.3 USD
    Cardmarket 5.39 EUR / 17.39 EUR
    Cardkingdom 11.99 USD
    Cardsphere 2.78 USD
    Manapool 6.54 USD / 46.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice a land: Target creature gains haste until end of turn.

    Rain of Filth #1547 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Only grants the ability to lands you control when this ability resolves.
  • The granted ability can be used while the land is tapped.
  • Prices

    Seller Price
    Tcgplayer 18.08 USD
    Cardmarket 18.6 EUR / 44.6 EUR
    Cardkingdom 19.99 USD
    Manapool 18.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, lands you control gain "Sacrifice this land: Add ."

    Treasure Nabber #27 Creature — Goblin Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An artifact is "tapped for mana" when a player activates a mana ability of an artifact that includes {T} (the tap symbol). Notably, tapping an artifact to pay for a spell with the improvise keyword is not tapping that artifact for mana.
  • If an opponent taps an artifact for mana during your turn, you'll gain control of it and keep control of it until the end of your next turn.
  • If multiple players each control Treasure Nabbers, an artifact tapped for mana will make quite a journey. For example, if player A taps an artifact for mana during their turn, and players B and C are the next players in turn order who control Treasure Nabbers, C's ability resolves before B and C gains control of the artifact. Then B gains control of the artifact. B keeps it during their turn, and then C regains control of the artifact once B's effect expires, then A will have it back after C's expires. However, if B or C taps the artifact for mana, one of them will take it from the other. You may need to pay very careful attention to which effects are still in effect, which have expired, and who owns what.
  • If the artifact leaves the battlefield, Treasure Nabber doesn't nab it from the zone it moved to.
  • If you control multiple Treasure Nabbers, their effects all expire at the same time. You won't keep an artifact for any longer.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If that player controls any nabbed treasures, the effect giving that player control of those artifacts ends.
  • The artifact remains tapped when you gain control of it.
  • Prices

    Seller Price
    Tcgplayer 1.57 USD
    Cardmarket 1.57 EUR / 2 EUR
    Cardkingdom 2.79 USD
    Cardsphere 1.3 USD
    Manapool 2.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

    Burning Inquiry Sorcery Normal - ~$7.71

    Need for Speed Enchantment Normal - ~$16.6

    Rain of Filth Instant Normal - ~$24.04

    Treasure Nabber Creature — Goblin Rogue Normal - ~$1.93

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