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"Find me cards equivalent to: Neriv, Crackling Vanguard"

Equivalent cards to Neriv, Crackling Vanguard (legendary, creature, spirit/dragon, colors: black/red/white, cares about tokens/attack/impulse draw):

  • Kaalia of the Vast (also Mardu, legendary, flying, attack trigger, plays big things)
  • Isshin, Two Heavens as One (Mardu, legendary, attack triggers matter)
  • Otharri, Suns' Glory (Mardu, legendary phoenix, creates tokens when attacking)
  • Queen Marchesa (Mardu, legendary, makes tokens, cares about attacking)
  • Zurgo Helmsmasher (Mardu, legendary, combat/attack focused)

None of these match all specifics, but all fit Mardu, legendary status, and attack/token synergy like Neriv, Crackling Vanguard.

Found Cards

6 Results

Isshin, Two Heavens as One

Kaalia of the Vast

Neriv, Crackling Vanguard

Otharri, Suns' Glory

Queen Marchesa

Zurgo Helmsmasher

Isshin, Two Heavens as One #2459 Legendary Creature — Human Samurai

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Samurai
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Isshin's effect doesn't copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution are also made individually.
  • Isshin, Two Heavens as One's ability affects only triggered abilities with conditions that are directly related to attacking, such as “whenever [this creature] attacks” or “whenever you attack with one or more creatures.” It does not affect triggered abilities with other trigger conditions, such as “whenever [this creature] becomes tapped.”
  • Prices

    Seller Price
    Manapool 7.8 USD / 8.2 USD
    Cardmarket 14.95 EUR
    Tcgplayer / 8.57 USD 7.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    Kaalia of the Vast #2025-19 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Although the creature you put onto the battlefield is an attacking creature, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won't trigger when it enters the battlefield attacking.
  • Any effects that say that the Angel, Demon, or Dragon creature can't attack (such as that of Propaganda or if the creature has defender) affect only the declaration of attackers. They won't stop the creature from entering the battlefield attacking.
  • If Kaalia attacks an opponent, the creature enters attacking that player even if Kaalia is somehow attacking a different player or planeswalker as its triggered ability resolves.
  • If the opponent Kaalia attacked is no longer in the game when its ability resolves, you may put an Angel, Demon, or Dragon creature card onto the battlefield tapped, but it won't be attacking anyone and it won't be an attacking creature.
  • Kaalia's ability doesn't trigger if it attacks a planeswalker or battle.
  • Prices

    Seller Price
    Tcgplayer 1.86 USD
    Manapool 2.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.

    Neriv, Crackling Vanguard #6 Legendary Creature — Spirit Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Deathtouch Flying

    Rules

  • The effect that creates a token may set the name of that token. A token that’s a copy of something else has the name of the object it’s a copy of, unless otherwise specified. All other tokens have a name that matches the subtypes of the token that was created plus the word “Token.” For example, an effect that says “Create a 1/1 green Elf creature token” creates a token that’s name is “Elf Token.”
  • To determine the number of differently named tokens you control, count each token you control once, but only if its English name isn’t the same as another token you’ve already counted this way. For example, if you control two tokens named “Elf Token” and one token named “Goblin Token,” you exile two cards from the top of your library.
  • Prices

    Seller Price
    Cardmarket 0.65 EUR / 0.46 EUR
    Tcgplayer / 0.36 USD 1.13 USD
    Cardkingdom 0.99 USD
    Manapool 0.15 USD / 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, deathtouch When Neriv enters, create two 1/1 red Goblin creature tokens. Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.

    Otharri, Suns' Glory #3 Legendary Creature — Phoenix

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Phoenix
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Haste Lifelink

    Rules

  • Tapping a Rebel you control is part of the cost to activate the last ability of Otharri, Suns' Glory while it is in the graveyard. Once a player has begun to activate the ability, other players may not respond by removing that Rebel from the battlefield to prevent it from being tapped.
  • Prices

    Seller Price
    Tcgplayer 11.89 USD / 10.59 USD
    Manapool 11.19 USD / 12.8 USD
    Cardkingdom 23.99 USD
    Cardmarket 7.82 EUR / 7.71 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, lifelink, haste Whenever Otharri attacks, you get an experiencecounter Then create a 2/2 red Rebel creature token that's tapped and attacking for each experiencecounteryou have. , Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.

    Queen Marchesa #1559 Legendary Creature — Human Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Deathtouch Haste

    Rules

  • Abilities that trigger whenever you "become the monarch" trigger only if you aren't already the monarch. For example, if you are already the monarch as Custodi Lich enters the battlefield, its last ability won't trigger.
  • Being the monarch carries two inherent triggered abilities. "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • If the triggered ability that causes the monarch to draw a card goes on the stack, and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward.
  • The last ability of Queen Marchesa (long may she reign) checks to see if an opponent is the monarch as your upkeep begins. If no opponent is the monarch, Queen Marchesa's (long may she reign) ability won't trigger at all. Queen Marchesa's (long may she reign) ability will also check to see if an opponent is the monarch as it tries to resolve. If no opponent is the monarch at that time, Queen Marchesa's (long may she reign) ability will have no effect.
  • Prices

    Seller Price
    Tcgplayer 15.71 USD
    Cardkingdom / 21.99 USD 21.99 USD
    Cardmarket / 24.45 EUR 15 EUR
    Manapool / 21.99 USD 19.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

    Zurgo Helmsmasher #214s Legendary Creature — Orc Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 7/2
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Each time a creature dies, check whether Zurgo had dealt any damage to it at any time during that turn. If so, Zurgo's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it went to.
  • If Zurgo enters the battlefield before the combat phase, it will attack that turn if able. If it enters the battlefield after combat, it won't attack that turn and will usually be available to block on the following turn.
  • If, during your declare attackers step, Zurgo is tapped or is affected by a spell or ability that says it can't attack, then it doesn't attack. If there's a cost associated with having Zurgo attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
  • You still choose which player or planeswalker Zurgo Helmsmasher attacks.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Cardmarket 0.55 EUR / 1.52 EUR
    Tcgplayer 5.51 USD
    Manapool 4.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Zurgo attacks each combat if able. During your turn, Zurgo has indestructible. Whenever a creature dealt damage by Zurgo this turn dies, put a +1/+1counteron Zurgo.