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"Find me cards equivalent to: Nettling Imp"

Cards equivalent to Nettling Imp (type: Creature — Imp, color: B, similar tap-to-goad/destroy ability):
1. Goblin Diplomats (Red, similar forced-attack effect, but not black)
2. Master of Cruelties (also black, forces attacks and punishes blockers, but not the same tap ability)
3. Labyrinth Raptor (black/red, punishes blocking, but not identical)

None have exactly the same ability and color. The closest black card is Willow Satyr (green, can force control but not attacks). Nettling Imp is unique in black for the tap-to-force-attack-destroy mechanic.

Found Cards

5 Results

Goblin Diplomats

Labyrinth Raptor

Master of Cruelties

Nettling Imp

Willow Satyr

Goblin Diplomats #49832 Creature — Goblin

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures that enter the battlefield (or noncreature permanents that become creatures) after the ability resolves are affected by the ability and must attack if able.
  • If, during a player’s declare attackers step, a creature is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having a creature attack, the player isn’t forced to pay that cost, so it doesn’t have to attack in that case either.
  • The controller of each creature still decides which player or planeswalker that creature attacks.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Each creature attacks this turn if able.

    Labyrinth Raptor #193s Creature — Nightmare Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • If a creature is attacking a planeswalker, the planeswalker’s controller is the defending player.
  • Labyrinth Raptor’s second and third abilities apply to itself as long as it still has menace.
  • The defending player sacrifices a blocking creature before combat damage is dealt. This may cause a single creature to be blocking the creature with menace; the blocking creature remains blocking. It will still deal and be dealt combat damage as normal.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Cardmarket 0.75 EUR
    Manapool 0.27 USD
    Tcgplayer 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature of their choice that's blocking it. : Creatures you control with menace get +1/+0 until end of turn.

    Master of Cruelties #373 Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • An ability that triggers when something "attacks and isn't blocked" triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step.
  • Assigning no combat damage isn't the same as preventing that damage. Effects that make damage unpreventable will have no effect if no combat damage can be assigned.
  • For a player's life total to become 1, what actually happens is that the player loses (or in some rare cases, gains) the appropriate amount of life. For example, if the player's life total is 4 when the last ability resolves, it will cause that player to lose 3 life. Other effects that interact with life loss (or gain) will interact with this effect accordingly.
  • If Master of Cruelties attacks alone, another creature entering the battlefield attacking will have no effect on it. Master of Cruelties continues to be an attacking creature. The other attacking creature will assign combat damage normally, regardless of whether Master of Cruelties's last ability triggers.
  • Master of Cruelties isn't forced to attack, but if it does, it must do so alone. If you control another creature with an ability that says it must attack if able, that creature must attack and Master of Cruelties won't be able to.
  • Master of Cruelties's last ability won't trigger if it attacks a planeswalker or a battle.
  • Prices

    Seller Price
    Manapool 3.92 USD / 3.68 USD
    Tcgplayer / 4.28 USD 4.61 USD
    Cardkingdom / 6.99 USD 5.99 USD
    Cardmarket / 4.33 EUR 3.46 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, deathtouch This creature can only attack alone. Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.

    Nettling Imp #119 Creature — Imp

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Imp
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the Imp leaves the battlefield before the end of the turn, the creature still is destroyed.
  • The creature is destroyed if it does not attack because it simply can’t do so legally.
  • You can use this effect on a creature you know won’t be able to attack. For example, you can use it on a tapped creature.
  • If a turn has multiple combat phases, the ability can only be activated before the beginning of the declare attackers step of the first combat phase in that turn.
  • Prices

    Seller Price
    Cardmarket 199.99 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able.Destroyit at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.

    Willow Satyr #212 Creature — Satyr

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Satyr
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Willow Satyr leaves the battlefield, you no longer control it, so the duration of its control-change effect ends.
  • If Willow Satyr stops being tapped before its ability resolves — even if it becomes tapped again right away — you won’t gain control of the targeted creature at all. The same is true if you lose control of Willow Satyr before the ability resolves.
  • Once the ability resolves, it doesn’t care whether the targeted permanent remains a legal target for the ability, only that it’s on the battlefield. The effect will continue to apply to it even if it gains shroud, stops being a creature, stops being legendary, or would no longer be a legal target for any other reason.
  • Prices

    Seller Price
    Cardkingdom 79.99 USD
    Manapool 57.31 USD
    Cardmarket 53.7 EUR
    Tcgplayer 69.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may choose not to untap this creature during your untap step. : Gain control of target legendary creature for as long as you control this creature and this creature remains tapped.