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"Find me cards equivalent to: New Blood"

Equivalent cards to New Blood (mono-black, sorcery, gain control):
1. Slave of Bolas – Temur, sorcery, gains control but not permanent, not mono-black.
2. Mind Control – Blue, permanent control, not black.
3. Puppet Master – Blue, not black.

Currently, there is not a direct mono-black sorcery equivalent to New Blood with permanent control. New Blood is unique among black sorceries for permanent creature theft with a tribe-changing effect.

Closest black cards:

  • Unwilling Recruit (temporary control, not permanent, not change type)
  • Call to the Netherworld (return creature, not steal)
  • Corrupt Court Official (unrelated, just an example of black sorcery limitation)

Summary: New Blood is the only black sorcery with its exact effect—no true equivalents.

Found Cards

7 Results

Call to the Netherworld

Corrupt Court Official

Mind Control

New Blood

Puppet Master

Slave of Bolas

Unwilling Recruit

Call to the Netherworld #97 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD / 20.31 USD
    Cardkingdom 0.79 USD / 19.99 USD
    Cardmarket / 5.17 EUR 0.39 EUR
    Manapool 0.31 USD / 9.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target black creature card from your graveyard to your hand. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Corrupt Court Official #92 Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.04 EUR / 0.04 EUR
    Tcgplayer 0.14 USD / 0.14 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target opponent discards a card.

    Mind Control #11 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
  • Prices

    Seller Price
    Cardmarket / 0.24 EUR 0.29 EUR
    Manapool 0.41 USD
    Tcgplayer 0.49 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature You control enchanted creature.

    New Blood #202 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • New Blood changes the creature type each time it appears in the creature's type line and/or rules text. It doesn't change the name of the card or any instances of the word being used as part of a card's name.
  • New Blood's effect changes only the text printed on the creature. It can't change words found in abilities it's been granted. For example, if you change Rat to Vampire on Hungry Lynx, your Cats will have protection from Vampires; but if instead you change Rat to Vampire on Phantom Nishoba while you control a Hungry Lynx, Phantom Nishoba will have protection from Rats.
  • The creature you gain control of won't be a Vampire if you don't choose a creature type in that creature's type line as one to replace.
  • The type-changing effect can change part of a word (such as "non-Human") if the part of the word is being used to refer to a creature type.
  • To pay the additional cost of New Blood, you may tap any untapped Vampire you control, including one you haven't controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn't use {T} [the tap symbol].)
  • You can't choose multiple creature types, such as "Cat Warrior." A Cat Warrior is both a Cat and a Warrior. It's affected by anything that affects either type and unaffected by things that affect non-Cat or non-Warrior creatures.
  • You choose what word you're changing as New Blood resolves. You don't have to choose a word that appears in the creature's text.
  • You must choose an existing creature type, such as Vampire or Cat. Card types such as "artifact" can't be chosen.
  • Prices

    Seller Price
    Manapool 0.18 USD
    Tcgplayer 0.33 USD
    Cardmarket / 1 EUR 0.48 EUR
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.

    Puppet Master #69 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • You only get the opportunity to pay {U}{U}{U} (and thus to return Puppet Master to its owner's hand) if the creature card actually gets returned to its owner's hand. If it isn't (for instance, if it was removed from the graveyard prior to this ability resolving), you don't get the option to pay.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Manapool 0.66 USD
    Tcgplayer 1.72 USD
    Cardmarket 1.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay . If you do, return this card to its owner's hand.

    Slave of Bolas #67 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don’t control the targeted creature when the “at end of turn” ability resolves, it won’t be sacrificed. If it’s still on the battlefield but under another player’s control, the ability won’t try to have you sacrifice it again at the end of the turn after that.
  • You may target a creature you already control.
  • Prices

    Seller Price
    Cardmarket 0.09 EUR
    Cardkingdom 0.59 USD
    Manapool 0.25 USD
    Tcgplayer 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature. Untap that creature. It gains haste until end of turn.Sacrificeit at the beginning of the next end step.

    Unwilling Recruit #64 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You may target a creature you already control with Unwilling Recruit. If you do, you’ll gain control of that creature (which usually won’t have any visible effect), untap it, and it’ll get +X/+0 until end of turn.
  • Prices

    Seller Price
    Tcgplayer / 0.52 USD 0.22 USD
    Cardkingdom / 0.99 USD 0.35 USD
    Manapool / 0.68 USD 0.15 USD
    Cardmarket / 0.59 EUR 0.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.