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"Find me cards equivalent to: Nezumi Shadow-Watcher"

Equivalent cards in black (color 'B') with a similar ability are rare, but here are some options related to interacting with Ninjas or sacrificing for removal:
1. Nezumi Shadow-WatcherSacrifice this creature: Destroy target Ninja.
2. Royal AssassinTap: Destroy target tapped creature. (Black removal, not Ninja-specific)
3. Bone ShredderFlying. Echo. When it enters the battlefield, destroy target nonartifact, nonblack creature. (Black creature removal via ETB, not Ninja-specific)
4. SkinrenderWhen it enters the battlefield, put three -1/-1 counters on target creature. (Creature removal on ETB)
5. Big Game HunterWhen it enters the battlefield, destroy target creature with power 4 or greater. Madness ability.

Reason: No other black card specifically destroys Ninjas, but these offer conditional removal effects or are close in both color and function to Nezumi Shadow-Watcher.

Found Cards

5 Results

Big Game Hunter

Bone Shredder

Nezumi Shadow-Watcher

Royal Assassin

Skinrender

Big Game Hunter #102 Creature — Human Rebel Assassin

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Rebel
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Manapool 0.26 USD / 5.23 USD
    Cardkingdom 0.99 USD / 7.99 USD
    Cardmarket / 2.2 EUR 0.3 EUR
    Tcgplayer 0.39 USD / 5.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters,destroytarget creature with power 4 or greater. It can't be regenerated. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Bone Shredder #2026-20 Creature — Phyrexian Minion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Minion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Echo Flying

    Rules

  • Paying for echo is always optional. When the echo triggered ability resolves, if you can't pay the echo cost or choose not to, you sacrifice that permanent.
  • Your permanent's echo ability will trigger at the beginning of your upkeep if it entered the battlefield since the beginning of your last upkeep, or if you gained control of it since the beginning of your last upkeep.
  • Prices

    Seller Price
    Tcgplayer 5.85 USD
    Manapool 6.56 USD
    Cardmarket 1.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep,sacrificeit unless you pay its echo cost.) When this creature enters,destroytarget nonartifact, nonblack creature.

    Nezumi Shadow-Watcher #74 Creature — Rat Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Rat
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.35 USD
    Cardmarket / 0.66 EUR 0.12 EUR
    Tcgplayer 0.29 USD / 0.71 USD
    Manapool / 0.46 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice this creature:Destroytarget Ninja.

    Royal Assassin #2E05 Creature — Human Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Can't target itself because you choose the target before you tap him. At that time he is not yet a legal target.
  • If the creature is no longer tapped when the Assassin's ability resolves, then the ability doesn't resolve.
  • Prices

    Seller Price
    Cardmarket 13.93 EUR
    Manapool 22.11 USD
    Tcgplayer 46.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    :Destroytarget tapped creature.

    Skinrender #86 Creature — Phyrexian Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This ability is mandatory. If there are no other creatures on the battlefield, you must target Skinrender itself.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.29 USD
    Cardmarket 0.08 EUR
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, put three -1/-1 counters on target creature.