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"Find me cards equivalent to: Night Market Lookout"

Cards similar to Night Market Lookout (Type: Creature — Human Rogue, Color: B, Text: Whenever this creature becomes tapped, each opponent loses 1 life and you gain 1 life) are:
1. Battered Golem is not a valid choice (not black, not the right ability).
2. Vindictive Vampire — also black, but triggers on creature death, not tapping.
3. Ayara, First of Locthwain — whenever another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Best fit: Ayara, First of Locthwain and Vindictive Vampire have the life loss/life gain trigger, but there is no other black Human Rogue with the exact same tap-triggered ability as Night Market Lookout. Closest mechanical equivalents are:

  • Night Market Lookout (reference)
  • Glint-Sleeve Siphoner — black, Rogue; triggers on attacking, similar but not exact.


Reason: No exact tap trigger equivalent exists for black Human Rogues; look for creatures with similar drain triggers or synergies with tapping.

Found Cards

5 Results

Ayara, First of Locthwain

Battered Golem

Glint-Sleeve Siphoner

Night Market Lookout

Vindictive Vampire

Ayara, First of Locthwain #75s Legendary Creature — Elf Noble

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Elf
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, Ayara's first ability causes the opposing team to lose 1 life twice, and you gain 1 life once.
  • Prices

    Seller Price
    Manapool 10.94 USD
    Cardkingdom 19.99 USD
    Tcgplayer 10.47 USD
    Cardmarket 6.95 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life. ,Sacrificeanother black creature: Draw a card.

    Battered Golem #106 Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 27.51 USD 0.41 USD
    Cardkingdom / 37.99 USD 0.49 USD
    Cardmarket 0.34 EUR / 6.08 EUR
    Manapool 0.22 USD / 17.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature doesn't untap during your untap step. Whenever an artifact enters, you may untap this creature.

    Glint-Sleeve Siphoner #62 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Menace

    Rules

  • The first triggered ability triggers both when Glint-Sleeve Siphoner enters the battlefield and whenever it attacks. You don't have to choose only one.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Manapool 0.15 USD / 0.45 USD
    Tcgplayer 0.26 USD / 1.31 USD
    Cardmarket 0.16 EUR / 0.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever this creature enters or attacks, you get (an energy counter). At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.

    Night Market Lookout #103 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For the ability to trigger, Night Market Lookout has to actually change from untapped to tapped. If an effect attempts to tap it, but it was already tapped at the time, this ability won't trigger.
  • In a Two-Headed Giant game, Night Market Lookout's ability causes the opposing team to lose a total of 2 life.
  • This is a triggered ability, not an activated ability. It doesn't allow you to tap Night Market Lookout whenever you want; rather, you need some other way of tapping it, such as by attacking.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature becomes tapped, each opponent loses 1 life and you gain 1 life.

    Vindictive Vampire #330 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Vindictive Vampire dies at the same time as one or more other creatures you control, Vindictive Vampire’s ability triggers for each of those other creatures.
  • If your life total is brought to 0 or less at the same time that creatures you control are dealt lethal damage, you lose the game before Vindictive Vampire’s triggered ability goes on the stack.
  • In a Two-Headed Giant game, Vindictive Vampire’s ability causes the opposing team to lose 2 life and you gain 1 life.
  • Prices

    Seller Price
    Cardmarket / 0.52 EUR 0.23 EUR
    Tcgplayer 0.25 USD / 0.44 USD
    Cardkingdom 0.59 USD / 0.99 USD
    Manapool / 0.35 USD 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.