cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Nightdrinker Moroii"

Equivalent cards (same color, similar Vampire creature type, enters-the-battlefield life loss, or similar mechanics):

  • Nightdrinker Moroii (Your searched card)
  • Sangromancer — Black, Vampire, flying. Similar in color and creature type, but with a different ability (life gain instead of loss).
  • Gifted Aetherborn — Black, Vampire, lifelink and deathtouch. No ETB loss, but similar stats and typing.
  • Bloodthirsty Aerialist — Black, Vampire, flying; interacts with life, but not ETB loss.
  • Marauding Blight-Priest — Black, Vampire Cleric; triggers life loss for opponents when you gain life.
  • Arrogant Bloodlord — Black, Vampire; different effect, but close in stats.
  • Vampire Nighthawk — Black, Vampire, flying and lifelink. Different abilities.

Note: No exact ETB life-loss Vampires besides Nightdrinker Moroii in mono-black, but above are closest equivalents in color and creature type.

Found Cards

7 Results

Arrogant Bloodlord

Bloodthirsty Aerialist

Gifted Aetherborn

Marauding Blight-Priest

Nightdrinker Moroii

Sangromancer

Vampire Nighthawk

Arrogant Bloodlord #94 Creature — Vampire Knight

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Arrogant Bloodlord becomes blocked by multiple creatures with power 1 or less, its ability triggers that many times. Each of those abilities will cause it to be destroyed separately (in case Arrogant Bloodlord isn't destroyed the first time due to an Aura with umbra armor, for example). The same is true if it somehow blocks multiple creatures with power 1 or less.
  • If Arrogant Bloodlord blocks or becomes blocked by a creature whose power is 2 or greater, Arrogant Bloodlord's ability won't trigger. It still won't trigger if the other creature's power changes to 1 or less later in combat.
  • The power of the other creature is checked only when it blocks or becomes blocked by Arrogant Bloodlord. Once the Bloodlord's ability triggers, it will be destroyed at end of combat (after combat damage has been dealt) even if the other creature's power changes before then.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.69 USD 0.06 USD
    Manapool / 0.39 USD 0.15 USD
    Cardmarket 0.14 EUR / 0.53 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature blocks or becomes blocked by a creature with power 1 or less,destroythis creature at end of combat.

    Bloodthirsty Aerialist #381 Creature — Vampire Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Bloodthirsty Aerialist's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • If Bloodthirsty Aerialist is dealt lethal damage at the same time that you gain life, it won't receive a counter from its ability in time to save it.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • The ability of Bloodthirsty Aerialist triggers just once for each life-gaining event, whether it's 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the ability of Bloodthirsty Aerialist triggers only once.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Tcgplayer 0.22 USD
    Manapool 0.17 USD
    Cardmarket 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you gain life, put a +1/+1counteron this creature.

    Gifted Aetherborn #13 Creature — Aetherborn Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Aetherborn
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Lifelink

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.47 USD
    Manapool 0.46 USD
    Cardmarket 0.48 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch, lifelink

    Marauding Blight-Priest #439 Creature — Vampire Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Marauding Blight-Priest's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Marauding Blight-Priest's ability will trigger only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause Marauding Blight-Priest's ability to trigger, even though it caused your team's life total to increase.
  • Marauding Blight-Priest's ability triggers just once for each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardkingdom 0.35 USD
    Manapool 0.17 USD
    Cardmarket 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, each opponent loses 1 life.

    Nightdrinker Moroii #96 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Disguise Flying

    Rules

  • A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
  • Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
  • If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
  • The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
  • The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
  • Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
  • You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.06 EUR 0.04 EUR
    Tcgplayer / 0.06 USD 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you lose 3 life. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

    Sangromancer #103 Creature — Vampire Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If one or more creatures an opponent controls are put into the graveyard at the same time as Sangromancer, Sangromancer's first ability will trigger that many times.
  • Prices

    Seller Price
    Cardmarket 1.27 EUR
    Manapool 1.45 USD
    Cardkingdom 1.79 USD
    Tcgplayer 1.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.

    Vampire Nighthawk #140 Creature — Vampire Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Flying Lifelink

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.14 EUR
    Manapool 0.15 USD
    Tcgplayer 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Deathtouch (Any amount of damage this deals to a creature is enough todestroyit.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)