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4 Cards Found

AI 🤖 Find me cards equivalent to: Nightdrinker Moroii

Equivalent cards to Nightdrinker Moroii (which is a black and blue creature with flying and a drawback) include:

  • Moroii (U/B): Same stats and drawback, just missing lifelink.
  • Wydwen, the Biting Gale (U/B): Flying, flash, 3/3, can bounce itself for 1 life.
  • Aetherling (U/B): Similar versatility, though not flying.
  • Psychic Wound (U/B): A cheaper blue/black flying creature, but with a different drawback.


Reason: These are blue/black flyers with drawbacks or similar evasive traits.

Results:

Aetherling #11 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 4/5
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aetherling's first ability will return it to the battlefield only if that ability also exiled it. If Aetherling left the battlefield in response to that ability, it won't return, even if it was exiled by another spell or ability.
  • Aetherling's last ability can be activated even if its power is 0 or less. If a creature would assign 0 or less damage in combat, it doesn't assign combat damage at all.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 0.8 USD
    Cardmarket 0.31 EUR / 0.92 EUR
    Cardkingdom 0.49 USD / 1.49 USD
    Manapool 0.15 USD / 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. : This creature can't be blocked this turn. : This creature gets +1/-1 until end of turn. : This creature gets -1/+1 until end of turn.

    Moroii #202 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.06 USD
    Cardmarket 0.02 EUR / 0.04 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of your upkeep, you lose 1 life.

    Nightdrinker Moroii #96 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Disguise Flying

    Rules

  • A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
  • Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
  • If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
  • The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
  • The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
  • Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
  • You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.06 USD
    Cardmarket 0.02 EUR / 0.04 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you lose 3 life. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

    Wydwen, the Biting Gale #253 Legendary Creature — Faerie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.49 USD / 6.5 USD
    Cardmarket 0.3 EUR / 3.69 EUR
    Cardkingdom 0.59 USD / 9.99 USD
    Manapool 0.18 USD / 5.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying , Pay 1 life: Return Wydwen to its owner's hand.

    Aetherling Creature — Shapeshifter Normal - ~$0.61

    Moroii Creature — Vampire Normal - ~$0.16

    Nightdrinker Moroii Creature — Vampire Normal - ~$0.16

    Wydwen, the Biting Gale Legendary Creature — Faerie Wizard Normal - ~$3.43

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