cache exists in db ManaHive.com - #1 Magic The Gathering Card Search Engine, Probably
BETA

6 Cards Found

AI 🤖 Find me cards equivalent to: Niv-Mizzet Reborn

Equivalent cards to Niv-Mizzet Reborn (WUBRG multicolor, creature, card advantage/focus):

  • Jodah, Archmage Eternal (WUBRG, powerful 5-color enabler)
  • Kenrith, the Returned King (WUBRG, versatile 5-color commander)
  • The Ur-Dragon (WUBRG, draws and ramps for dragon decks)
  • Tiamat (WUBRG, tutor for dragons)
  • Jegantha, the Wellspring (WUBRG identity, color-fixing and mana ramp)


Reason:
All are 5-color, legendary creatures with broad deck-building potential. None draw cards exactly like Niv-Mizzet Reborn, but they all facilitate 5-color strategies.

Results:

Jegantha, the Wellspring #222p Legendary Creature — Elemental Elk

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Elk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Companion

    Rules

  • A generic mana cost is usually represented by numeric mana symbols ({1}, {2}, and so on) and also {X}. It is any cost requiring mana where that cost isn't {C}, {W}, {U}, {B}, {R}, or {G}.
  • Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
  • If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
  • If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
  • Jegantha's companion ability compares the exact symbols in the mana costs of cards in your deck. If any one card has the same symbol twice, such as {X}{X}{R} or {R/G}{R/G}, the companion condition isn't satisfied.
  • Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
  • The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
  • The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
  • The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
  • You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
  • Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
  • If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
  • Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
  • Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
  • Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
  • You can spend mana from Jegantha's mana ability to pay for a hybrid symbol such as {2}{W}, but only if you choose to pay the colored mana component, not the generic mana component.
  • Prices

    Seller Price
    Tcgplayer 1.22 USD / 2 USD
    Cardmarket 1.24 EUR / 3.37 EUR
    Cardkingdom 6.49 USD / 8.99 USD
    Cardsphere 1.18 USD
    Manapool 1.38 USD / 1.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) : Add . This mana can't be spent to pay generic mana costs.

    Jodah, Archmage Eternal #509 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If you apply Jodah's alternative cost to a spell with {X} in its mana cost, X is 0.
  • If you cast a spell for which mana may be spent as though it were mana of any color, you may cast it for Jodah's alternative cost and still spend mana as though it were mana of any color.
  • Jodah's ability is an alternative cost to cast a spell. You can't combine this with other alternative costs, such as flashback. You can pay additional costs, such as kicker, in addition to this alternative cost.
  • Prices

    Seller Price
    Tcgplayer 12.61 USD
    Cardmarket 6.97 EUR / 8.05 EUR
    Cardkingdom 13.99 USD
    Manapool / 10.61 USD 10.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You may pay rather than pay the mana cost for spells you cast.

    Kenrith, the Returned King #303 Legendary Creature — Human Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Kenrith's first ability affects only creatures on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won't gain trample or haste.
  • Kenrith's last ability can target a creature card in any player's graveyard. Its owner will control the creature, and it will remain on the battlefield even if you leave the game (if you don't own it).
  • Prices

    Seller Price
    Tcgplayer 1.32 USD / 1.48 USD
    Cardmarket 1.35 EUR / 4.67 EUR
    Cardkingdom 1.49 USD / 1.79 USD
    Cardsphere 1.3 USD
    Manapool 1.36 USD / 1.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : All creatures gain trample and haste until end of turn. : Put a +1/+1counteron target creature. : Target player gains 5 life. : Target player draws a card. : Put target creature card from a graveyard onto the battlefield under its owner's control.

    Niv-Mizzet Reborn #459 Legendary Creature — Dragon Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A "color pair" is exactly two colors. There are ten color pairs in Magic: white-blue, white-black, blue-black, blue-red, black-red, black-green, red-green, red-white, green-white, and green-blue.
  • If the top ten cards of your library don't contain all ten color pairs, you choose as many cards as you can and put those cards into your hand.
  • Prices

    Seller Price
    Tcgplayer 0.91 USD / 0.9 USD
    Cardmarket 1.37 EUR / 2.12 EUR
    Cardkingdom 0.99 USD / 1.49 USD
    Cardsphere 0.87 USD
    Manapool 0.76 USD / 1.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

    The Ur-Dragon #15 Legendary Creature — Dragon Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: 10/10
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a Dragon you control enters the battlefield attacking, it won’t cause The Ur-Dragon’s last ability to trigger.
  • The Ur-Dragon’s triggered ability resolves after all attackers have been chosen. You can’t attack with some Dragons, put a creature card with haste onto the battlefield, and then attack with that creature. Similarly, any “whenever a creature attacks” abilities of the permanent card you put onto the battlefield won’t trigger.
  • You draw one card for each Dragon you controlled that attacked, even if some of them left the battlefield before The Ur-Dragon’s triggered ability resolves.
  • You may only put one permanent card from your hand onto the battlefield, no matter how many Dragons you attacked with or how many players they attacked.
  • Prices

    Seller Price
    Tcgplayer 26.12 USD
    Cardkingdom 32.99 USD
    Manapool 25.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

    Tiamat #235s Legendary Creature — Dragon God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • God
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A Dragon card is a card with the creature type Dragon in its type line. A card that has “Dragon” in the name (such as Dragon's Disciple) isn't a Dragon card unless it also has the Dragon creature type.
  • Tiamat's enters-the-battlefield ability will trigger if you cast Tiamat from any zone, not just from your hand. Still thinking command zone over here.
  • Prices

    Seller Price
    Tcgplayer 81.98 USD
    Cardmarket 26.86 EUR
    Manapool 57.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, thenshuffle

    Jegantha, the Wellspring Legendary Creature — Elemental Elk Normal - ~$2.99

    Jodah, Archmage Eternal Legendary Creature — Human Wizard Normal - ~$10.47

    Kenrith, the Returned King Legendary Creature — Human Noble Normal - ~$1.81

    Niv-Mizzet Reborn Legendary Creature — Dragon Avatar Normal - ~$1.16

    The Ur-Dragon Legendary Creature — Dragon Avatar Normal - ~$28.35

    Tiamat Legendary Creature — Dragon God Normal - ~$55.38

    Much Abrew: Five-Color Allies (Standard) Are Allies back in Standard thanks to Avatar? Can we assemble Aang Tron?...
    The Power of Pauper: You Know It's Poison Joe Dyer talks about a spell based combo deck now that High Tide is gone!
    We Play Avatar | Commander Clash S19 E4 The crew checks out some of their favorite new Avatar commanders!
    Single Scoop: Momo is Gathering MTG's Best Fliers Momo is so adorable. Why would Momo ever do such a thing like spawn a T2...