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"Find me cards equivalent to: Norn's Dominion"

Equivalent cards to Norn's Dominion (Plane — New Phyrexia, colorless, board-wipe + fate counter interaction) would be:

  • The Æther Flues (Plane — Iquatana, colorless; blink interaction, not identical, but similar plane effect)
  • The Great Forest (Plane — Lorwyn, colorless; interacts with blockers, not a board wipe but a battlefield-wide effect)
  • Stensia (Plane — Innistrad, colorless; damages all creatures, battlefield-wide effect)
  • Mirrodin's Core (Plane — Mirrodin, colorless; gives charge counters on lands, interacts with counters globally)

Reason: There are no other Plane cards that destroy nonland permanents with fate counters, but the ones listed have board-wide or counter-related effects, are colorless, and are Plane type. Norn's Dominion is included for reference.

Found Cards

4 Results

Mirrodin's Core

Norn's Dominion

Stensia

The Great Forest

Mirrodin's Core #165 Land

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.16 EUR / 0.94 EUR
    Cardkingdom / 1.49 USD 0.39 USD
    Manapool 0.15 USD / 0.66 USD
    Tcgplayer 0.35 USD / 1.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Put a chargecounteron this land. , Remove a chargecounterfrom this land: Add one mana of any color.

    Norn's Dominion #27 Plane — New Phyrexia

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • New Phyrexia
  • Languages:
    Layout:
    Planar

    Rules

  • Fate counters put on permanents in other ways (such as with Oblivion Stone) will cause those permanents to not be destroyed and will be removed when the first ability resolves.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.8 EUR
    Manapool 2.85 USD
    Tcgplayer 1.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you planeswalk away from Norn's Dominion,destroyeach nonland permanent without a fatecounteron it, then remove all fate counters from all permanents. Whenever chaos ensues, you may put a fatecounteron target permanent.

    Stensia #74 Plane — Innistrad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Innistrad
  • Languages:
    Layout:
    Planar

    Rules

  • Each creature can have only one +1/+1 counter put on it this way per turn.
  • Unlike the Vampires in the Innistrad(TM) block, Stensia's ability triggers whenever a creature deals any damage, not just combat damage.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.59 EUR / 0.21 EUR
    Manapool 2.39 USD
    Tcgplayer 1.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1counteron it. Whenever chaos ensues, each creature you control gains ": This creature deals 1 damage to target player or planeswalker" until end of turn.

    The Great Forest #32 Plane — Lorwyn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Lorwyn
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • The Great Forest's first ability doesn't actually change creatures' power; it changes only the value of the combat damage they assign. All other rules and effects that check power or toughness use the real values.
  • The Great Forest's first ability means, for example, that a 2/3 creature will assign 3 damage in combat instead of 2.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Cardmarket / 0.53 EUR 0.75 EUR
    Tcgplayer 0.62 USD
    Manapool 3.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature assigns combat damage equal to its toughness rather than its power. Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.