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4 Cards Found

AI 🤖 Find me cards equivalent to: Novijen, Heart of Progress

Equivalent cards to Novijen, Heart of Progress (green-blue) that boost creatures or +1/+1 counters:

  • Simic Guildmage (manipulates +1/+1 counters, green-blue)
  • Gavony Township (puts +1/+1 counters on all creatures, green-white)
  • Zameck Guildmage (green-blue, interacts with +1/+1 counters)


Reason: These cards interact with +1/+1 counters or boost creatures, similar to Novijen, and are in similar or overlapping colors.

Results:

Gavony Township #357 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 10.74 USD / 12.79 USD
    Cardmarket 7.37 EUR / 7.71 EUR
    Cardkingdom 13.99 USD / 14.99 USD
    Cardsphere 10.02 USD
    Manapool 8.85 USD / 13.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Put a +1/+1counteron each creature you control.

    Novijen, Heart of Progress #305 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The second ability puts a counter on each applicable creature regardless of who controls it.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD
    Cardmarket 0.21 EUR / 0.08 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.43 USD
    Manapool 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Put a +1/+1counteron each creature that entered this turn.

    Simic Guildmage #148 Creature — Elf Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For the first ability, if the two target creatures aren’t controlled by the same player when the ability resolves, the ability does nothing. The player who controls the two creatures doesn’t have to be the same player who controlled them when the ability was activated, and that player doesn’t have to be Simic Guildmage’s controller.
  • For the first ability, the first target creature doesn’t need to have a +1/+1 counter on it. If it doesn’t, the ability does nothing.
  • For the second ability, only the Aura is targeted. When the ability resolves, you choose a permanent to move the Aura onto. It can’t be the permanent the Aura is already attached to, it must be controlled by the player who controls the permanent the Aura is attached to, and it must be able to be enchanted by the Aura. (It doesn’t matter who controls the Aura or who controls Simic Guildmage.) If no such permanent exists, the Aura doesn’t move.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 1.98 USD
    Cardmarket 0.13 EUR / 1.36 EUR
    Cardkingdom 0.35 USD / 1.99 USD
    Cardsphere 0.3 USD
    Manapool 0.15 USD / 1.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or .) : Move a +1/+1counterfrom target creature onto another target creature with the same controller. : Attach target Aura attached to a permanent to another permanent with the same controller.

    Zameck Guildmage #209 Creature — Elf Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Zameck Guildmage's first ability has no effect on creatures already on the battlefield when it resolves.
  • Zameck Guildmage's first ability is cumulative. For example, if it resolves twice in a turn, each creature that enters under your control that turn will do so with two +1/+1 additional counters on it.
  • Prices

    Seller Price
    Tcgplayer 0.59 USD
    Cardmarket 0.41 EUR / 0.24 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.6 USD
    Manapool 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This turn, each creature you control enters with an additional +1/+1counteron it. , Remove a +1/+1counterfrom a creature you control: Draw a card.

    Gavony Township Land Normal - ~$11.11

    Novijen, Heart of Progress Land Normal - ~$0.32

    Simic Guildmage Creature — Elf Wizard Normal - ~$0.92

    Zameck Guildmage Creature — Elf Wizard Normal - ~$0.52

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