🤖 ManaHive AI
Equivalent cards to Now for Wrath, Now for Ruin! (Sorcery, White, +1/+1 counters, vigilance):
1. Inspiring Charge – Sorcery, White. Gives +2/+2 to your team until end of turn (pumps team, no counters or vigilance).
2. Unbreakable Formation – Instant, White. Choose one: creatures you control gain indestructible, or if cast during main phase, put a +1/+1 counter on each and they gain vigilance.
3. Make a Stand – Instant, White. Gives indestructible but not counters or vigilance.
4. Call for Unity – Enchantment, White. Places +1/+1 counters, but slower and no vigilance.
Closest: Unbreakable Formation – provides both +1/+1 counters and vigilance, but instant and optional. Now for Wrath, Now for Ruin! is unique because it also includes The Ring tempts you.
4 Results
Call for Unity
Make a Stand
Now for Wrath, Now for Ruin!
Unbreakable Formation
Call for Unity #9s Enchantment
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| Rarity: | Rare |
| Converted Cost: | 5 |
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| Layout: | Normal |
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Text
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unitycounteron this enchantment. Creatures you control get +1/+1 for each unitycounteron this enchantment.Make a Stand #26 Instant
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroythem.)Now for Wrath, Now for Ruin! #24 Sorcery
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| Rarity: | Common |
| Converted Cost: | 4 |
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| Layout: | Normal |
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Put a +1/+1counteron each creature you control. They gain vigilance until end of turn. The Ring tempts you.Unbreakable Formation #7052 Instant
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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