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"Find me cards equivalent to: Oath of Jace"

Equivalent cards to Oath of Jace (Legendary Enchantment, Blue, similar effects):
1. Oath of Jace (original card)
2. Oath of Teferi (Legendary Enchantment, Blue-White, enters, draw a card & upgrades planeswalker abilities)
3. Oath of Nyssa (Legendary Enchantment, Green, similar scry/draw adjustment with planeswalker synergy)
4. Search for Azcanta (Legendary Enchantment, Blue, card selection & graveyard/surveil pseudo-scry)


Reason: There are very few blue legendary enchantments with enter-draw and ongoing scry/card selection, so these are the closest matches in color and effect.

Found Cards

2 Results

Oath of Jace

Oath of Teferi

Oath of Jace #60 Legendary Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • Each of the Oaths is legendary: if you control more than one of any particular Oath, you choose one to remain on the battlefield and the others are put into your graveyard.
  • Even if you control a particular Oath, you can cast another of that Oath to take advantage of its enters-the-battlefield ability. It will enter the battlefield, causing its first ability to trigger. You will then choose one to keep, as detailed above, and then its enters-the-battlefield ability will resolve.
  • If you control no planeswalkers as the last ability resolves, you won’t scry at all. Abilities that trigger whenever you scry won’t trigger.
  • The “legend rule” checks the full names of legendary permanents. You can control Oath of Gideon and Oath of Chandra at the same time, for example.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.99 USD
    Cardmarket / 0.4 EUR 0.22 EUR
    Tcgplayer 0.19 USD / 0.57 USD
    Manapool 0.18 USD / 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Oath of Jace enters, draw three cards, thendiscardtwo cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

    Oath of Teferi #200s Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For Oath of Teferi’s second ability, you may activate the same ability of a planeswalker twice, or you may activate two different abilities of that planeswalker.
  • If a token is exiled this way, it ceases to exist and won’t return to the battlefield.
  • If the exiled card is an Aura, that card’s owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains exiled.
  • If you somehow control more than one Oath of Teferi, you won’t be able to activate abilities of planeswalkers you control more than twice in one turn.
  • The exiled card will return to the battlefield at the beginning of the next end step even if Oath of Teferi is no longer on the battlefield at that time.
  • Prices

    Seller Price
    Cardkingdom 8.99 USD
    Manapool 6.54 USD
    Tcgplayer 12.77 USD
    Cardmarket 2.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.