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"Find me cards equivalent to: Obeka, Splitter of Seconds"

Equivalent cards to Obeka, Splitter of Seconds (legendary, Blue, Black, Red, combat damage triggers, extra phases) include:
1. Nekusar, the Mindrazer — Legendary, B/R/U, deals damage based on drawing.
2. Jeleva, Nephalia's Scourge — Legendary, B/R/U, combat damage triggers a cast-from-exile effect.
3. Crosis, the Purger — Legendary, B/R/U, combat damage triggers hand discard.
4. Yidris, Maelstrom Wielder — Legendary, U/B/R/G, combat damage grants cascade (extra effect sharing color).
5. Obeka, Splitter of Seconds — (your searched card)


Reason: All are Grixis (B/R/U) legendary creatures with combat-damage-related triggers or extra-phase/turn manipulation.

Found Cards

5 Results

Crosis, the Purger

Jeleva, Nephalia's Scourge

Nekusar, the Mindrazer

Obeka, Splitter of Seconds

Yidris, Maelstrom Wielder

Crosis, the Purger #5 Legendary Creature — Dragon

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • You choose the color during resolution. This means your opponent does not get to react after knowing the color you chose.
  • Prices

    Seller Price
    Cardmarket 0.44 EUR
    Manapool 0.54 USD
    Cardkingdom 1.49 USD
    Tcgplayer 0.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Crosis deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and discards all cards of that color.

    Jeleva, Nephalia's Scourge #194 Legendary Creature — Vampire Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Jeleva leaves the battlefield, the exiled cards will remain exiled indefinitely. If Jeleva enters the battlefield again, it won't be associated with the cards the "other" Jeleva exiled. The new Jeleva will exile a new set of cards. Only those cards can be cast using Jeleva's last ability.
  • If the card has {X} in its mana cost, you must choose 0 as its value.
  • If you cast a card "without paying its mana cost," you can't pay alternative costs such as overload costs. However, you can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • If you cast an instant or sorcery card using Jeleva's last ability, you do so while that ability is resolving. If you choose not to (or you can't), you won't get a chance to cast it later unless the ability triggers again.
  • The card is cast before blocking creatures are declared.
  • When casting an instant or sorcery card this way, ignore all timing restrictions based on the card's type. Other timing restrictions, such as "Cast [this spell] only during combat," must be followed.
  • If Jeleva enters the battlefield without being cast, then no mana was spent to cast it. This means X will be 0, so no cards will be exiled.
  • The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.
  • You can't choose to pay extra mana to cast a creature spell unless something instructs you to.
  • Prices

    Seller Price
    Cardkingdom 2.79 USD
    Tcgplayer 1.31 USD
    Cardmarket 0.22 EUR
    Manapool 1.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Jeleva enters, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.

    Nekusar, the Mindrazer #2184 Legendary Creature — Zombie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word "draw," it doesn't count as drawing cards and it doesn't cause Nekusar's second ability to trigger.
  • Prices

    Seller Price
    Manapool 25.72 USD / 39.28 USD
    Cardkingdom 22.99 USD / 37.99 USD
    Tcgplayer 23.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.

    Obeka, Splitter of Seconds #222 Legendary Creature — Ogre Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/5
    Types:
  • Creature
  • SubTypes:
  • Ogre
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • Abilities that trigger "at the beginning of [your] upkeep" will trigger at the beginning of each additional upkeep step as well.
  • After the beginning phases containing the additional upkeep steps, the game proceeds to the next phase as normal, which is likely to be your postcombat main phase (unless something has added even more phases; see below).
  • If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say Obeka deals combat damage and its ability resolves during your combat damage step, giving you two additional beginning phases each containing an upkeep step after this combat phase. During end of combat, another effect gives you an additional combat phase after this combat phase. The additional combat will happen first, followed by the additional beginning phases containing the two upkeep steps.
  • Since the upkeep step can only occur during the beginning phase, getting one or more additional upkeep steps outside of the beginning phase actually means you get an additional beginning phase for each of those upkeeps after this phase. In those beginning phases, the untap and draw steps will be skipped.
  • The beginning phases containing the additional upkeep steps occur after the current combat phase ends. The last step of the combat phase is the end of combat step.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.19 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Cardmarket / 0.33 EUR 0.28 EUR
    Tcgplayer / 0.34 USD 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase.

    Yidris, Maelstrom Wielder #455 Legendary Creature — Ogre Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Ogre
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • If Yidris's triggered ability resolves more than once in one turn, spells you cast from your hand will gain cascade that many times. Each instance of cascade triggers separately; resolve one cascade trigger and the spell you cast from it before resolving the next cascade trigger.
  • Spells you cast from your hand this turn will gain cascade even if Yidris leaves the battlefield.
  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
  • Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
  • If a spell with cascade is countered, the cascade ability will still resolve normally.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
  • When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
  • You exile the cards face up. All players will be able to see them.
  • Prices

    Seller Price
    Cardkingdom 9.49 USD
    Manapool 6.84 USD
    Cardmarket 4.45 EUR / 5.07 EUR
    Tcgplayer 6.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)