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"Find me cards equivalent to: Obeka, Splitter of Seconds"

Equivalent cards to Obeka, Splitter of Seconds would be Grixis (B, R, U) legendary creatures that care about combat damage or additional phases/steps. Here are some options:

  • Obeka, Splitter of Seconds (requested card)
  • Nekusar, the Mindrazer (punishes for draws, Grixis, cares about turns)
  • Crosis, the Purger (Grixis, combat damage triggers)
  • Jeleva, Nephalia's Scourge (Grixis, combat damage triggers)
  • Marchesa, the Black Rose (Grixis, reward for attacking/creature death)

These fit color identity and combat/phase themes.

Found Cards

5 Results

Crosis, the Purger

Jeleva, Nephalia's Scourge

Marchesa, the Black Rose

Nekusar, the Mindrazer

Obeka, Splitter of Seconds

Crosis, the Purger #5 Legendary Creature — Dragon

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • You choose the color during resolution. This means your opponent does not get to react after knowing the color you chose.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Cardmarket 0.73 EUR
    Manapool 0.6 USD
    Tcgplayer 0.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Crosis deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and discards all cards of that color.

    Jeleva, Nephalia's Scourge #194 Legendary Creature — Vampire Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Jeleva leaves the battlefield, the exiled cards will remain exiled indefinitely. If Jeleva enters the battlefield again, it won't be associated with the cards the "other" Jeleva exiled. The new Jeleva will exile a new set of cards. Only those cards can be cast using Jeleva's last ability.
  • If the card has {X} in its mana cost, you must choose 0 as its value.
  • If you cast a card "without paying its mana cost," you can't pay alternative costs such as overload costs. However, you can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
  • If you cast an instant or sorcery card using Jeleva's last ability, you do so while that ability is resolving. If you choose not to (or you can't), you won't get a chance to cast it later unless the ability triggers again.
  • The card is cast before blocking creatures are declared.
  • When casting an instant or sorcery card this way, ignore all timing restrictions based on the card's type. Other timing restrictions, such as "Cast [this spell] only during combat," must be followed.
  • If Jeleva enters the battlefield without being cast, then no mana was spent to cast it. This means X will be 0, so no cards will be exiled.
  • The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.
  • You can't choose to pay extra mana to cast a creature spell unless something instructs you to.
  • Prices

    Seller Price
    Tcgplayer 2.37 USD
    Cardmarket / 0.27 EUR 1.68 EUR
    Manapool 0.83 USD
    Cardkingdom 2.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Jeleva enters, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.

    Marchesa, the Black Rose #2009 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Dethrone

    Rules

  • If Marchesa has a +1/+1 counter on it when it dies, it will return to the battlefield under your control because of its own ability.
  • If a creature has multiple instances of dethrone, each triggers separately.
  • If the creature card leaves the graveyard before the delayed triggered ability resolves, that card won't return to the battlefield, even if it's back in the graveyard when the delayed triggered ability resolves.
  • In a Two-Headed Giant game, dethrone will trigger if the creature attacks either player on the team with the most life or tied for the most life.
  • Once dethrone triggers, it doesn't matter what happens to the players' life totals before the ability resolves. You'll put a +1/+1 counter on the creature even if the defending player doesn't have the most life as the ability resolves.
  • The +1/+1 counter is put on the creature before blockers are declared.
  • Dethrone doesn't trigger if the creature attacks a planeswalker, even if its controller has the most life. The same is true if the creature attacks a battle, even if its protector has the most life.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD / 4.49 USD
    Tcgplayer / 4.83 USD 4.07 USD
    Manapool / 5.09 USD 6.03 USD
    Cardmarket / 4.74 EUR 4.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1counteron it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1counteron it dies, return that card to the battlefield under your control at the beginning of the next end step.

    Nekusar, the Mindrazer #2184 Legendary Creature — Zombie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word "draw," it doesn't count as drawing cards and it doesn't cause Nekusar's second ability to trigger.
  • Prices

    Seller Price
    Manapool / 41.26 USD 37.64 USD
    Cardkingdom / 39.99 USD 34.99 USD
    Tcgplayer 37.05 USD / 41.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.

    Obeka, Splitter of Seconds #222 Legendary Creature — Ogre Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/5
    Types:
  • Creature
  • SubTypes:
  • Ogre
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • Abilities that trigger "at the beginning of [your] upkeep" will trigger at the beginning of each additional upkeep step as well.
  • After the beginning phases containing the additional upkeep steps, the game proceeds to the next phase as normal, which is likely to be your postcombat main phase (unless something has added even more phases; see below).
  • If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say Obeka deals combat damage and its ability resolves during your combat damage step, giving you two additional beginning phases each containing an upkeep step after this combat phase. During end of combat, another effect gives you an additional combat phase after this combat phase. The additional combat will happen first, followed by the additional beginning phases containing the two upkeep steps.
  • Since the upkeep step can only occur during the beginning phase, getting one or more additional upkeep steps outside of the beginning phase actually means you get an additional beginning phase for each of those upkeeps after this phase. In those beginning phases, the untap and draw steps will be skipped.
  • The beginning phases containing the additional upkeep steps occur after the current combat phase ends. The last step of the combat phase is the end of combat step.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Cardmarket 0.22 EUR / 0.37 EUR
    Tcgplayer / 0.39 USD 0.28 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase.