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"Find me cards equivalent to: Obscura Confluence"

Cards equivalent to Obscura Confluence (Instant, Blue/Black/White, modal/choice effects):
1. Esper Charm – Instant, U/B/W, offers three distinct modes.
2. Mystic Confluence – Instant, U/U/U, choose three with repeatable modes (mono-blue).
3. Cryptic Command – Instant, U/U/U/U, four modes, choose two (mono-blue).
4. Sphinx’s Revelation – Not modal, but instant draw/gain life (U/W).
5. Archmage’s Charm – Instant, U/U/U, three modes (mono-blue).

Closest match with modes/instant and colors:

  • Esper Charm is the most similar, but not exactly the same abilities.


Reason:

Few instants in Esper (U/B/W) have as many flexible modal choices as Obscura Confluence. Most similar is Esper Charm, but exact equivalents for the same effects and flexibility are rare.

Found Cards

4 Results

Cryptic Command

Esper Charm

Mystic Confluence

Obscura Confluence

Cryptic Command #905 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Look at both chosen modes to determine how many targets Cryptic Command has, if any. If it has at least one target, and all its targets are illegal when it tries to resolve, then it won’t resolve and none of its effects will happen. For example, if you choose the second and fourth modes, and the permanent is an illegal target when Cryptic Command tries to resolve, you won’t draw a card.
  • You choose both modes as you cast Cryptic Command. You must choose two different modes.
  • Prices

    Seller Price
    Manapool 6.78 USD
    Tcgplayer 8.32 USD
    Cardmarket 8.02 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two — •Countertarget spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

    Esper Charm #167 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this spell is copied, the copy will have the same mode as the original.
  • While the spell is on the stack, treat it as though its only text is the chosen mode. The other two modes are treated as though they don’t exist. You don’t choose targets for those modes.
  • You can choose a mode only if you can choose legal targets for that mode. If you can’t choose legal targets for any of the modes, you can’t cast the spell.
  • Prices

    Seller Price
    Tcgplayer 0.4 USD / 3.56 USD
    Cardkingdom / 1.49 USD 0.49 USD
    Manapool / 0.82 USD 0.19 USD
    Cardmarket / 2.71 EUR 0.41 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •Destroytarget enchantment. • Draw two cards. • Target player discards two cards.

    Mystic Confluence #12 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Mystic Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
  • If the middle mode is chosen more than once, you choose the relative order to return the target creatures.
  • If you choose the first and/or second modes but all of the targets become illegal before Mystic Confluence resolves, the spell won't resolve. If you also chose the last mode once or twice, you won't draw any cards. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • No matter which combination of modes you choose, you always follow the instructions in the order they are written.
  • No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until Mystic Confluence is done resolving.
  • Prices

    Seller Price
    Cardkingdom / 8.99 USD 3.49 USD
    Manapool 1.56 USD / 5.19 USD
    Tcgplayer / 6.17 USD 2.52 USD
    Cardmarket 1.7 EUR / 5.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose three. You may choose the same mode more than once. •Countertarget spell unless its controller pays . • Return target creature to its owner's hand. • Draw a card.

    Obscura Confluence #176 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Connive

    Rules

  • If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.
  • If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
  • Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
  • Prices

    Seller Price
    Manapool 0.2 USD
    Cardmarket 0.46 EUR
    Tcgplayer 0.29 USD
    Cardkingdom 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose three. You may choose the same mode more than once. • Until end of turn, target creature loses all abilities and has base power and toughness 1/1. • Target creature connives. (Draw a card, thendiscarda card. If you discarded a nonland card, put a +1/+1counteron that creature.) • Target player returns a creature card from their graveyard to their hand.