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"Find me cards equivalent to: Odric, Blood-Cursed"

Equivalent Odric, Blood-Cursed cards (Legendary, Red/White, vampire/soldier themes, blood/token synergies, abilities matters):
1. Odric, Lunarch Marshal
Color: W
Effect: Grants creatures abilities based on the presence of keywords—similar to Odric, Blood-Cursed but in mono-white and without Blood tokens.
2. Rem Karolus, Stalwart Slayer
Color: R, W
Effect: Legendary Vampire Soldier. Rewards with damage redirection and prevention, but not ability-synergy or token creation.
3. Licia, Sanguine Tribune
Color: R, W
Effect: Legendary Vampire Soldier. Life gain and counters, but no token or abilities-matters synergy.
4. Kalemne, Disciple of Iroas
Color: R, W
Effect: Legendary Giant Soldier with a keyword (double strike), cares about creatures with high mana value.

Note:
None do exactly what Odric, Blood-Cursed does, but these are the closest in color, type, and partial effect. Odric, Blood-Cursed remains unique for Blood token interactions tied to keyword abilities.

Found Cards

5 Results

Kalemne, Disciple of Iroas

Licia, Sanguine Tribune

Odric, Blood-Cursed

Odric, Lunarch Marshal

Rem Karolus, Stalwart Slayer

Kalemne, Disciple of Iroas #45 Legendary Creature — Giant Soldier

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Giant
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
  • Each game pack includes a card labeled "Experience" with the suggestion "Place your experience counters here." This card isn't required for play. It's simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
  • Experience counters are the second kind of counters a player can have, joining poison.
  • Prices

    Seller Price
    Cardmarket / 0.39 EUR 0.25 EUR
    Manapool 2.08 USD
    Tcgplayer 2.06 USD
    Cardkingdom 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike, vigilance Whenever you cast a creature spell with mana value 5 or greater, you get an experiencecounter Kalemne gets +1/+1 for each experiencecounteryou have.

    Licia, Sanguine Tribune #40 Legendary Creature — Vampire Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink

    Rules

  • If Licia's last ability doesn't resolve once activated, it can't be activated again in the same turn.
  • Licia's first ability checks how much life you've gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 30 life, gain 6 life during the turn, then lose 10 life later that turn, Licia still costs {6} less to cast.
  • Licia's first ability reduces only generic mana in its cost. It can't reduce the cost below {R}{W}{B}.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases (such as the "commander tax"), then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 3.09 USD
    Manapool 2.34 USD
    Cardkingdom 3.99 USD
    Cardmarket 3.59 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast for each 1 life you gained this turn. First strike, lifelink Pay 5 life: Put three +1/+1 counters on Licia. Activate only during your turn and only once each turn.

    Odric, Blood-Cursed #314 Legendary Creature — Vampire Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Deathtouch Haste Hexproof Indestructible Lifelink Menace Reach Trample

    Rules

  • Odric, Blood-Cursed counts the number of the listed abilities found, not the number of creatures with those abilities. If you control a single creature with both reach and vigilance as Odric enters the battlefield, you create two Blood tokens. On the other hand, if you control two creatures that each have flying, you create a single Blood token.
  • Variants of an ability are counted as that ability and are not counted multiple times. For example, if you control a creature with hexproof from blue and another creature with hexproof from black, you create a single Blood token.
  • If an effect refers to a Blood token, it means any artifact token with the subtype Blood, even if it has gained other subtypes.
  • Some triggered abilities trigger "whenever you sacrifice a Blood token." These abilities trigger regardless of why you sacrificed that Blood token.
  • You can't sacrifice a Blood token to pay multiple costs.
  • Prices

    Seller Price
    Cardmarket 0.28 EUR / 0.42 EUR
    Tcgplayer / 0.3 USD 0.24 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool 0.15 USD / 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Odric enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)

    Odric, Lunarch Marshal #31 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Multiple instances of any of the abilities Odric can grant your creatures are redundant.
  • Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
  • The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.
  • If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
  • Prices

    Seller Price
    Cardmarket 0.38 EUR / 2.12 EUR
    Cardkingdom 1.29 USD / 1.99 USD
    Manapool / 1.38 USD 0.5 USD
    Tcgplayer / 4.67 USD 0.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

    Rem Karolus, Stalwart Slayer #235 Legendary Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste

    Rules

  • If another effect modifies how much damage a spell would deal to an opponent or a permanent they control, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Rem's effect no longer applies.
  • If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control, divide the original amount before adding 1. For example, if you cast a spell that deals 4 damage divided among any number of targets and you choose to have it deal 2 damage to a creature and 2 damage to that creature's controller, that spell will deal 3 damage to each of them instead.
  • Rem Karolus, Stalwart Slayer's last two abilities apply only to damage dealt by spells on the stack. A spell that becomes a permanent and then deals damage won't be affected.
  • Some spells cause other objects to deal damage, such as spells that cause two creatures to fight. Rem Karolus, Stalwart Slayer's last two abilities don't apply to damage from such effects.
  • The additional 1 damage is dealt by the original source of damage. The additional damage isn't dealt by Rem Karolus.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 0.79 USD
    Cardmarket 0.28 EUR / 0.47 EUR
    Tcgplayer 0.38 USD / 0.49 USD
    Manapool / 0.46 USD 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.