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"Find me cards equivalent to: Ogre-Head Helm"

Equivalent cards to Ogre-Head Helm (Red, Artifact Creature or Equipment, hand discard/draw, power/toughness boost):
1. Chandra's Regulator
Color: R, gives card filtering with discard/draw.
2. Bomat Courier
Color: R, Artifact Creature, exiles cards and lets you discard your hand to draw.
3. Embercleave
Color: R, Equipment, gives power boost and card filtering in red decks.
4. Fervent Champion (Equipment synergy, red, hand helps)
5. Bloodrage Brawler
Color: R, discard synergies on a creature.

None exactly match all attributes of Ogre-Head Helm (especially Reconfigure), but Bomat Courier is closest:
Bomat Courier
Artifact Creature, R
Whenever it attacks, exile the top card of your library; discard hand & draw with sacrifice.


Reason: Same color, is an Artifact Creature, lets you discard/draw cards, and is used similarly in aggro red decks.

Found Cards

6 Results

Bloodrage Brawler

Bomat Courier

Chandra's Regulator

Embercleave

Fervent Champion

Ogre-Head Helm

Bloodrage Brawler #121 Creature — Minotaur Warrior

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 4/3
Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can cast Bloodrage Brawler even if you have no other cards in your hand. If you have no cards in hand as its ability resolves, nothing happens.
  • Prices

    Seller Price
    Cardmarket 0.16 EUR / 0.23 EUR
    Tcgplayer / 0.44 USD 0.19 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.29 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters,discarda card.

    Bomat Courier #199s Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Each Bomat Courier you control has its own cache of cards. Bomat Courier's last ability only puts those cards into your hand, not those of any other Bomat Courier.
  • If Bomat Courier leaves the battlefield before you activate its last ability, any cards exiled by its triggered ability remain exiled face down for the rest of the game. If you somehow return the same Bomat Courier card to the battlefield, it will be a different object with no connection to those face-down cards.
  • You can pay the cost of “discard your hand” even if your hand contains zero cards.
  • Prices

    Seller Price
    Cardmarket 1.27 EUR
    Tcgplayer 2.14 USD
    Manapool 2.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Whenever this creature attacks, exile the top card of your library face down. (You can't look at it.) ,Discardyour hand,Sacrificethis creature: Put all cards exiled with this creature into their owners' hands.

    Chandra's Regulator #131 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A Mountain card is a land card with the subtype Mountain, not any land card with a mana ability that produces red mana. Land cards are normally colorless, even if they produce red mana.
  • Copying a loyalty ability doesn’t add or remove loyalty counters from any object.
  • If the loyalty ability has −X in its cost, the copy uses the same value of X.
  • The triggered ability of Chandra’s Regulator and the copy it creates both resolve before the loyalty ability that caused it to trigger. They resolve even if that loyalty ability is countered.
  • You can’t pay {1} more than once for each time the triggered ability of Chandra’s Regulator resolves.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 0.31 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Cardmarket / 0.36 EUR 0.15 EUR
    Manapool 0.17 USD / 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy. , ,Discarda Mountain card or a red card: Draw a card.

    Embercleave #120p Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip Flash

    Rules

  • Embercleave's second ability can't reduce its cost below {R}{R}.
  • Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to increase Embercleave's cost by removing attacking creatures you control.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 10.39 USD / 11.18 USD
    Cardmarket 7.53 EUR / 6.78 EUR
    Manapool 10.86 USD / 10.42 USD
    Cardkingdom 16.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash This spell costs less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip

    Fervent Champion #124s Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Fervent Champion's last ability reduces only the generic mana in equip abilities. If those costs are only {3}, {2}, or {1}, that equip ability will be free to activate if it targets Fervent Champion.
  • Prices

    Seller Price
    Manapool 1.31 USD
    Cardmarket 1.3 EUR
    Cardkingdom 2.49 USD
    Tcgplayer 1.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, haste Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target this creature cost less to activate.

    Ogre-Head Helm #470 Artifact Creature — Equipment Ogre

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Equipment
  • Ogre
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reconfigure

    Rules

  • Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
  • An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
  • An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
  • An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
  • As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
  • Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
  • If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
  • If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
  • If the equipped creature deals combat damage, you may sacrifice the equipped creature, not Ogre-Head Helm.
  • Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
  • Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 0.22 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.56 EUR 0.27 EUR
    Cardkingdom 0.49 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2. Whenever this creature or equipped creature deals combat damage to a player, you maysacrificeit. If you do,discardyour hand, then draw three cards. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)