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"Find me cards equivalent to: Omenpath Journey"

Cards equivalent to Omenpath Journey (type: Enchantment, color: Green, land-searching/exile/return):
1. Primeval Bounty – Also ramp-oriented green enchantment, but doesn't tutor lands directly.
2. Frontier Siege – Similar ramp but doesn't search/exile.
3. Boundless Realms (sorcery, not an enchantment) – Searches for lots of lands, but doesn't exile and returns them all at once.
4. Zendikar Resurgent – Mana ramp via doubling land mana, but not direct search or exile/return.

Closest are green ramp/tutor enchantments, but nothing exactly matches Omenpath Journey’s unique exile/random return mechanic in enchantment form. Omenpath Journey stands out for its specific effect.

Found Cards

5 Results

Boundless Realms

Frontier Siege

Omenpath Journey

Primeval Bounty

Zendikar Resurgent

Boundless Realms #M13-162 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The number of basic land cards you put onto the battlefield is equal to the number of lands you control when Boundless Realms begins resolving.
  • Prices

    Seller Price
    Manapool 3.06 USD
    Cardmarket 1.59 EUR
    Tcgplayer 3.31 USD
    Cardkingdom 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, thenshuffle

    Frontier Siege #184 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
  • Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
  • For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves.
  • The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase.
  • The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.51 EUR
    Manapool 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add . • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.

    Omenpath Journey #18 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • While in your library, a double-faced card has only the name of its front face. It’s not possible to reveal two of the same double-faced card this way.
  • You may search your library for only one land card and exile it, if you like.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 3.49 USD
    Manapool / 2.5 USD 1.44 USD
    Tcgplayer 1.58 USD / 2.44 USD
    Cardmarket 2.52 EUR / 4.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, search your library for up to five land cards that have different names, exile them, thenshuffle At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.

    Primeval Bounty #421 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Primeval Bounty's first and second abilities will each resolve before the spell that caused them to trigger. They will resolve even if that spell is countered or otherwise leaves the stack without resolving.
  • Prices

    Seller Price
    Tcgplayer 0.58 USD
    Manapool 0.32 USD
    Cardmarket / 0.3 EUR 0.55 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.

    Zendikar Resurgent #147 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the land’s mana ability produces more than one type of mana, choose one of those types to determine what mana Zendikar Resurgent produces.
  • The last ability will resolve before the creature spell that caused it to trigger.
  • Prices

    Seller Price
    Manapool / 2.08 USD 2.15 USD
    Cardkingdom 3.99 USD / 5.99 USD
    Tcgplayer / 5.81 USD 3.1 USD
    Cardmarket 1.92 EUR / 3.26 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.