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5 Cards Found

AI 🤖 Find me cards equivalent to: Omnath, Locus of the Roil

Equivalent cards to Omnath, Locus of the Roil (Temur, elementals, ETB effects):
1. Risen Reef – Simulates elemental synergy and triggers on ETB.
2. Animar, Soul of Elements – Temur colors, rewards playing creatures, can help build elemental tribal.
3. Maelstrom Wanderer – Temur, powerful ETB, and cascade for value.
4. Riku of Two Reflections – Temur, rewards playing creatures and spells, strong synergy potential with elementals.


Reason:
All are Temur cards with strong ETB or elemental synergy.

Results:

Animar, Soul of Elements #181 Legendary Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Protection

    Rules

  • Animar's triggered ability resolves before the creature spell that causes it to trigger. The ability will resolve even if that spell is countered.
  • Animar's triggered ability triggers only when a creature spell is cast, after costs are paid. The counter put on Animar for a creature spell won't affect the cost of that creature spell, only future ones.
  • To determine the total cost of a creature spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the creature remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 9.47 USD
    Cardmarket 2.54 EUR
    Cardkingdom 6.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from white and from black Whenever you cast a creature spell, put a +1/+1counteron Animar. Creature spells you cast cost less to cast for each +1/+1counteron Animar.

    Maelstrom Wanderer #1319 Legendary Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 7/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cascade

    Rules

  • Each instance of cascade triggers and resolves separately. The spell you cast due to the first cascade ability will go on the stack on top of the second cascade ability. That spell will resolve before you exile cards for the second cascade ability.
  • Maelstrom Wanderer gives itself haste.
  • No matter what spell you cast with the first cascade trigger (or with any cascade triggers that result from casting that spell), the second cascade trigger will look for a spell with mana value less than Maelstrom Wanderer's mana value of 8.
  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
  • Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
  • If a spell with cascade is countered, the cascade ability will still resolve normally.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
  • When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
  • You exile the cards face up. All players will be able to see them.
  • Prices

    Seller Price
    Tcgplayer 6.61 USD
    Cardmarket 8.66 EUR / 10.57 EUR
    Cardkingdom 7.99 USD
    Cardsphere 6.01 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

    Omnath, Locus of the Roil #216p Legendary Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If the target Elemental is an illegal target by the time Omnath's second ability tries to resolve, the ability doesn't resolve. You don't draw a card if you control eight or more lands. If the target is legal but can't have a +1/+1 counter put on it (most likely because an opponent controls Blightbeetle), you do draw a card if you control eight or more lands.
  • The number of Elementals you control is counted as Omnath's first ability resolves. If Omnath is still on the battlefield, it will count itself.
  • You may choose Omnath as the target of its own second ability.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 10.08 USD / 11.59 USD
    Cardmarket 5.34 EUR / 7.16 EUR
    Cardkingdom 15.99 USD / 17.99 USD
    Cardsphere 9.37 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Omnath enters, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land you control enters, put a +1/+1counteron target Elemental you control. If you control eight or more lands, draw a card.

    Riku of Two Reflections #214 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • As the token is created, it checks the printed values of the creature it's copying, as well as any copy effects that have been applied to it.
  • Each time the first ability triggers, you can pay {U}{R} only one time to get one copy of the spell. Each time the second ability triggers, you can pay {G}{U} only one time to get one token.
  • If the copied spell has {X} in its mana cost, the value of X is copied.
  • If the copied spell is modal (that is, it says “Choose one —” or the like), the copy has the same mode as the original spell. You can't choose a different one.
  • If the creature had {X} in its mana cost, X must be 0. Note this is different from an {X} found in the mana cost of a copied spell.
  • If the creature that caused Riku's second ability to trigger has already left the battlefield by the time the ability resolves, you can still pay {G}{U}. If you do, you'll still put a token onto the battlefield. That token has the copiable values of the characteristics of that creature as it last existed on the battlefield.
  • If the spell that caused Riku's first ability to trigger has left the stack by the time the ability resolves, you can still pay {U}{R}. If you do, you'll copy the spell as it last existed on the stack.
  • Riku's first ability triggers whenever you cast any instant or sorcery spell, regardless of whether that spell has targets.
  • The copiable values of the token's characteristics are the same as the copiable values of the characteristics of the creature it's copying.
  • You can't pay any additional costs for the copy. However, effects based on any additional costs paid for the original spell are copied as though those same costs were paid for the copy. Notably, if the original spell was kicked (or kicked a certain number of times), the copy will also be kicked (or kicked that many times).
  • Prices

    Seller Price
    Tcgplayer 4.49 USD / 8.1 USD
    Cardmarket 2.59 EUR / 4.73 EUR
    Cardkingdom 6.49 USD / 8.99 USD
    Cardsphere 4.98 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature.

    Risen Reef #1257 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you put the card into your hand, you don’t have to reveal it. You also don’t have to tell your opponent whether it’s a nonland card or a land card you decided not to put onto the battlefield tapped.
  • Prices

    Seller Price
    Tcgplayer 15.58 USD / 15.2 USD
    Cardmarket 10.76 EUR / 16.89 EUR
    Cardkingdom 14.99 USD / 15.99 USD
    Cardsphere 14.43 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.

    Animar, Soul of Elements Legendary Creature — Elemental Normal - ~$5.94

    Maelstrom Wanderer Legendary Creature — Elemental Normal - ~$7.06

    Omnath, Locus of the Roil Legendary Creature — Elemental Normal - ~$9.42

    Riku of Two Reflections Legendary Creature — Human Wizard Normal - ~$5.7

    Risen Reef Creature — Elemental Normal - ~$12.05

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