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"Find me cards equivalent to: Optimistic Scavenger"

Cards equivalent to Optimistic Scavenger (color: White, type: Creature — Human Scout, effect: +1/+1 counter on enchantment/Room unlock):

  • Ajani's Comrade — Gains a +1/+1 counter if you gained life this turn.
  • Leonin Vanguard — Gets +1/+1 counter if you control three or more creatures at the beginning of combat.
  • Sigil Captain — Puts +1/+1 counters on green or white creatures entering the battlefield.
  • Champion of the Parish — Gets a +1/+1 counter whenever another Human enters the battlefield.
  • Starfield Mystic — Gets +1/+1 counter when an enchantment is put into your graveyard.

All are white creatures with triggers that put +1/+1 counters, similar to Optimistic Scavenger. None with the exact Room mechanic, but all with relevant triggers.

Found Cards

6 Results

Ajani's Comrade

Champion of the Parish

Leonin Vanguard

Optimistic Scavenger

Sigil Captain

Starfield Mystic

Ajani's Comrade #187 Creature — Elf Soldier

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Elf
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket / 5.99 EUR 0.18 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1counteron this creature.

    Champion of the Parish #6 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 3.97 USD 0.82 USD
    Cardmarket 0.87 EUR / 6.52 EUR
    Cardkingdom 1.29 USD / 7.99 USD
    Tcgplayer / 9.1 USD 0.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another Human you control enters, put a +1/+1counteron this creature.

    Leonin Vanguard #22 Creature — Cat Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't control three or more creatures as Leonin Vanguard's ability resolves, the ability does nothing. However, if you do control three or more creatures as it resolves, the +1/+1 bonus doesn't stop applying if you no longer control three creatures later in the turn.
  • If you don't control three or more creatures as your combat phase begins, Leonin Vanguard's ability won't trigger at all. Causing a permanent to become a creature during the beginning of combat step won't cause Leonin Vanguard's ability to trigger.
  • Prices

    Seller Price
    Manapool 0.21 USD / 0.84 USD
    Cardmarket 0.27 EUR / 0.55 EUR
    Tcgplayer 0.33 USD / 0.81 USD
    Cardkingdom / 1.99 USD 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.

    Optimistic Scavenger #21 Creature — Human Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
  • If a permanent with an eerie ability enters at the same time as one or more enchantments, its ability will trigger for each of those enchantments.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.69 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.15 EUR / 0.29 EUR
    Tcgplayer 0.29 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1counteron target creature.

    Sigil Captain #225 Creature — Rhino Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Rhino
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.
  • If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.
  • Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.
  • Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Cardmarket 0.26 EUR / 0.32 EUR
    Manapool 0.31 USD
    Tcgplayer 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.

    Starfield Mystic #39s Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast an Aura spell targeting an opponent's permanent, you still control the Aura after it resolves.
  • Prices

    Seller Price
    Tcgplayer 4.96 USD
    Cardkingdom 2.99 USD
    Manapool 4.16 USD
    Cardmarket 2.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchantment spells you cast cost less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1counteron this creature.