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"Find me cards equivalent to: Pack Guardian"

Some equivalent cards (green, creature, flash, ETB effect, wolf/similar themes):
1. Pack Guardian (your original card)
2. Nightpack Ambusher — Green, flash, creates 2/2 green Wolf tokens.
3. Ambush Commander — Green, makes Forests into 1/1 green Elf creatures, can sacrifice for Wolf tokens (not flash).
4. Scout's Warning — Lets you cast a creature as though it had flash for turn, can pair with any green wolf card.

Closest direct equivalent with flash and wolf token interaction is Nightpack Ambusher.

Found Cards

4 Results

Ambush Commander

Nightpack Ambusher

Pack Guardian

Scout's Warning

Ambush Commander #111 Creature — Elf

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Elf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Cardmarket / 6.54 EUR 0.85 EUR
    Tcgplayer / 11.82 USD 1.9 USD
    Cardkingdom / 8.99 USD 1.79 USD
    Manapool 0.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Forests you control are 1/1 green Elf creatures that are still lands. ,Sacrificean Elf: Target creature gets +3/+3 until end of turn.

    Nightpack Ambusher #185 Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash

    Rules

  • A creature that’s both a Wolf and a Werewolf gets only +1/+1 from Nightpack Ambusher’s ability.
  • Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other Wolves and Werewolves you control may become lethal if Nightpack Ambusher leaves the battlefield during that turn.
  • If you cast a spell that was countered, Nightpack Ambusher’s last ability doesn’t trigger.
  • Nightpack Ambusher looks at the entire turn to see if you have cast a spell, even if Nightpack Ambusher wasn’t on the battlefield when that spell was cast. Notably, you won’t get a Wolf token during your end step if you cast Nightpack Ambusher during your turn.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD
    Cardmarket 5.43 EUR / 4.81 EUR
    Manapool 8.07 USD
    Tcgplayer 6.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

    Pack Guardian #208 Creature — Wolf Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters, you maydiscarda land card. If you do, create a 2/2 green Wolf creature token.

    Scout's Warning #6 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After Scout's Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability.
  • If you cast multiple Scout's Warnings on the same turn, they'll all apply to the very next creature spell you cast.
  • You cannot use this effect to play Dryad Arbor during an opponent's turn.
  • You don't choose a creature card when Scout's Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could.
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 0.99 USD
    Cardmarket 0.71 EUR / 0.79 EUR
    Tcgplayer 0.93 USD / 1.31 USD
    Manapool 0.51 USD / 1.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The next creature card you play this turn can be played as though it had flash. Draw a card.