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"Find me cards equivalent to: Pack a Punch"

Equivalent cards to Pack a Punch (Sorcery, White/Red, Mill, Counters, Trample):
1. Unleash Courage – Sorcery, W R: Put two +1/+1 counters on target creature. It gains trample until end of turn.

  • Similar except no mill effect.
    2. Invigorating Surge – Green (not white/red, but close in function): Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.
  • Similar counter effect, but not exact color identity.
    3. Samut's Sprint – Instant, R: Target creature gets +2/+1 and gains haste until end of turn.
  • Similar boost and temporary ability, but not counters or trample.
    4. Fight as One – Instant, W: Choose one or both — Target creature gets indestructible or +1/+1 counter.
  • Similar counter effect, but lacks trample.


Reason:
White and red rarely mill. The closest matches boost power/counters and grant trample. No direct white/red mill and trample/counters card exists besides your custom Pack a Punch.

Found Cards

3 Results

Fight as One

Invigorating Surge

Samut's Sprint

Fight as One #12 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.27 USD 0.15 USD
    Tcgplayer 0.15 USD / 0.32 USD
    Cardkingdom 0.39 USD / 0.49 USD
    Cardmarket 0.21 EUR / 0.74 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

    Invigorating Surge #190 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • To double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
  • Prices

    Seller Price
    Tcgplayer / 0.68 USD 0.35 USD
    Cardkingdom 0.69 USD / 1.49 USD
    Manapool / 0.54 USD 0.15 USD
    Cardmarket 0.16 EUR / 0.47 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron target creature you control, then double the number of +1/+1 counters on that creature.

    Samut's Sprint #142 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • If the target creature is an illegal target by the time Samut’s Sprint tries to resolve, the spell doesn’t resolve. You won’t scry 1.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 1.99 USD
    Manapool 0.15 USD / 0.48 USD
    Cardmarket / 0.59 EUR 0.11 EUR
    Tcgplayer 0.21 USD / 0.74 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +2/+1 and gains haste until end of turn. Scry 1.