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"Find me cards equivalent to: Pain for All"

Equivalent cards to Pain for All (red, Enchantment — Aura):
1. Chandra's Fury (sort of, but is an instant and not an aura; deals damage to each opponent and a creature)
2. Curiosity (blue, so doesn't fit color, similar card draw trigger effect)
3. Soulfire Eruption (red, instant, deals damage, but not an aura)
4. Charisma (blue, aura, triggers on dealing damage)
5. Claws of Valakut (red aura, buffs and can increase damage, but not triggers)
6. Fire Whip (red aura, grants tap to deal damage)

No red aura exists with identical triggers and effects as described. The most similar is Fire Whip for being a red aura that involves dealing damage. However, none match both the ETB damage effect and the damage reflection to opponents.


Reason: The described effect is unique; closest aura is Fire Whip, but it only grants damage-dealing ability, not triggers.

Found Cards

7 Results

Chandra's Fury

Charisma

Claws of Valakut

Curiosity

Fire Whip

Pain for All

Soulfire Eruption

Chandra's Fury #136 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 5
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Chandra’s Fury targets only the player, not any creature. Chandra’s Fury will deal 1 damage to a creature with hexproof, for example.
  • Prices

    Seller Price
    Cardmarket 0.08 EUR / 0.24 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.19 USD 0.15 USD
    Tcgplayer / 0.34 USD 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.

    Charisma #66 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 5.08 EUR / 35.35 EUR
    Manapool 7.47 USD / 37.4 USD
    Cardkingdom 8.99 USD / 49.99 USD
    Tcgplayer / 30.74 USD 11.86 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.

    Claws of Valakut #75 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 1.87 USD
    Manapool / 0.56 USD 0.15 USD
    Cardmarket / 0.34 EUR 0.22 EUR
    Cardkingdom / 0.99 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

    Curiosity #403 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • "You" refers to the controller of Curiosity, which may be different from the controller of the enchanted creature. "An opponent" refers to an opponent of Curiosity's controller.
  • Any damage dealt by the enchanted creature to an opponent will cause Curiosity to trigger, not just combat damage.
  • Curiosity doesn't trigger if the enchanted creature deals damage to a planeswalker or to a battle.
  • If you control Curiosity and it's enchanting an opponent's creature, you won't draw a card when that creature deals damage to you. The creature has to deal damage to one of your opponents for the ability to trigger.
  • You draw one card each time the enchanted creature deals damage to an opponent, no matter how much damage it deals.
  • Prices

    Seller Price
    Cardkingdom 17.99 USD
    Cardmarket 17.86 EUR
    Tcgplayer 22.78 USD
    Manapool 21.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

    Fire Whip #63 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Fire Whip is put into the graveyard if you lose control of the creature since the card text says it can only enchant a creature you control.
  • Remember that you tap the creature as part of the cost of activating Fire Whip's granted ability. So, if you have two Fire Whips on a creature activating the first one will tap the creature, so you can't use the second one or any other ability which requires tapping the creature until you find a way to untap it.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket / 1.62 EUR 0.19 EUR
    Manapool 0.15 USD / 1.23 USD
    Tcgplayer / 4.13 USD 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature you control Enchanted creature has ": This creature deals 1 damage to any target." Sacrifice this Aura: It deals 1 damage to any target.

    Pain for All #151p Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If lethal damage is dealt to the enchanted creature, Pain for All’s last ability still triggers.
  • If the enchanted creature is dealt damage by multiple sources at once, such as by two creatures blocking it, Pain for All’s last ability triggers only once. When that triggered ability resolves, the enchanted creature deals damage equal to the total amount of damage dealt to it to each opponent.
  • If the enchanted creature leaves the battlefield before Pain for All’s second ability resolves, use its power as it last existed on the battlefield to determine how much damage is dealt.
  • Prices

    Seller Price
    Tcgplayer / 1.02 USD 0.7 USD
    Cardmarket / 0.28 EUR 0.45 EUR
    Manapool 0.62 USD / 0.94 USD
    Cardkingdom 0.99 USD / 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature you control When this Aura enters, enchanted creature deals damage equal to its power to any other target. Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.

    Soulfire Eruption #86028 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Soulfire Eruption resolves, if you have chosen multiple targets (and we really hope you have), those targets will be handled one at a time in turn order. Start with targets that are either the player whose turn it is (probably you) or permanents that player controls. You choose the relative order of targets within that group. For whichever target you select first, exile the top card of your library, then Soulfire Eruption deals damage to that target. Repeat this process for each subsequent target in the group. After that group is done, move on to targets that are either the next player in turn order or permanents they control. Again, you choose the relative order of targets in that group. Repeat the whole process for each other player.
  • If you're playing with the top card of your library revealed (perhaps because of Courser of Kruphix), you'll see the new top card of your library after each time a card is exiled while Soulfire Eruption's ability is resolving. Notably, you'll see which card is on top of your library before selecting from among the targets in each group. For example: in a three-player game, you're playing with the top card of your library revealed and you cast Soulfire Eruption targeting your two opponents and a creature controlled by the last opponent in turn order. You exile the top card of your library and Soulfire Eruption deals damage to the first opponent. You'll see the new top card of your library before selecting whether the next target will be the last opponent or the creature they control.
  • Nothing can happen in between the damage being dealt to each target, and no player can choose to take actions. Any abilities that trigger while Soulfire Eruption is resolving go on the stack after Soulfire Eruption finishes resolving.
  • Playing an exiled card causes it to leave exile. Soulfire Eruption won't let you play it multiple times, even if the card later returns to exile somehow.
  • Soulfire Eruption doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.