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"Find me cards equivalent to: Palace Guard"

Equivalent cards to Palace Guard (White, This creature can block any number of creatures):
1. Tempting Licid (Green, but not white, so not included)
2. Perimeter Captain (White, but has defender and doesn’t block any number)
3. Sovereign's Realm (not a creature)
4. Stalwart Shield-Bearers (White, but doesn't block multiple)
5. Indomitable Ancients (Defender only)
6. Defender of the Faithful (White, but not the right ability)
7. Frontline Strategist (Similar, but only blocks one)

Conclusion: Palace Guard is unique among white creatures for its specific ability (can block any number of creatures).

Closest equivalents:

  • Bastion Protector (grants indestructible, not the same)
  • Wall of Glare (White, can block any number of creatures, Defender)

So, best equivalent is Wall of Glare (White, Creature — Wall, Defender, can block any number of creatures). Both Palace Guard and Wall of Glare have the ability you're looking for, in white.
Example:

  • Wall of Glare
    • Mana Cost: {W}
    • Type: Creature — Wall
    • Text: Defender (This creature can block any number of creatures.)
Found Cards

9 Results

Bastion Protector

Frontline Strategist

Indomitable Ancients

Palace Guard

Perimeter Captain

Sovereign's Realm

Stalwart Shield-Bearers

Tempting Licid

Wall of Glare

Bastion Protector #122 Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A "commander creature" is a permanent that's both someone's commander and a creature.
  • Bastion Protector's ability applies to any commander creature you control, whether you own it or not.
  • Bastion Protector's ability doesn't apply to commanders that aren't currently creatures.
  • Prices

    Seller Price
    Cardmarket 0.29 EUR
    Manapool / 4.24 USD 0.15 USD
    Tcgplayer 0.28 USD
    Cardkingdom / 2.49 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Commander creatures you control get +2/+2 and have indestructible.

    Frontline Strategist #15 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Morph

    Rules

  • The creature type is checked for “non-Soldier” at the time the damage would be dealt. If the creature that is dealing the damage is not on the battlefield, use its creature type right before it left the battlefield.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.31 USD
    Cardmarket 0.06 EUR / 0.64 EUR
    Tcgplayer 0.09 USD / 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.

    Indomitable Ancients #121 Creature — Treefolk Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/10
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Cardmarket 0.37 EUR
    Manapool 0.19 USD
    Tcgplayer 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Palace Guard #24 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.08 EUR / 0.29 EUR
    Tcgplayer / 0.34 USD 0.11 USD
    Manapool 0.15 USD / 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can block any number of creatures.

    Perimeter Captain #WWK-16 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Tcgplayer 0.94 USD
    Manapool 0.47 USD
    Cardmarket 1.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender Whenever a creature you control with defender blocks, you may gain 2 life.

    Sovereign's Realm #10 Conspiracy

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Conspiracy
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
  • A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
  • Conspiracies are colorless, have no mana cost, and can't be cast as spells.
  • Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
  • Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
  • Even though your starting hand size is five, nothing else about the pregame procedure changes.
  • If you're drafting with other sets and draft basic land cards other than the five mentioned above (including Wastes and the "Snow-Covered" versions of the typical basic lands), those cards will be in your sideboard and the activated ability of Sovereign's Realm will allow you to play them. Also, invite me to your next draft—your group sounds rad.
  • In Limited and Constructed events, "outside the game" means your sideboard. In Limited events, your sideboard is considered to have as many cards named Plains, Island, Swamp, Mountain, and Forest as needed. You don't have to draft such cards.
  • The ability of Sovereign's Realm doesn't change when you can play lands. You can still only play them during your main phase, if the stack is empty, if you have priority, and if you have an available land play.
  • Unless an effect states otherwise, you are still limited to one land play on each of your turns. Activating the ability of Sovereign's Realm multiple times on your turn has no additional benefit.
  • You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
  • You can never play lands on another player's turn. Activating the ability of Sovereign's Realm during an opponent's turn won't allow you to play lands that turn.
  • You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 14.99 USD
    Tcgplayer 0.33 USD / 11.93 USD
    Manapool 0.29 USD / 14.72 USD
    Cardmarket / 7.01 EUR 0.47 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Start the game with this conspiracy face up in the command zone.) Your starting deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn, you may play basic lands from outside the game. Basic lands you control have ": Add one mana of any color."

    Stalwart Shield-Bearers #46 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • Stalwart Shield-Bearers continually checks which creatures you control have defender and gives the bonus only to them. If an effect causes a creature with defender to lose defender (as Shoal Serpent does), Stalwart Shield-Bearers stops giving it the bonus for as long as it doesn’t have defender. On the other hand, if a spell or ability causes a creature to be able to attack as though it didn’t have defender (as Warmonger’s Chariot does), Stalwart Shield-Bearers continues to give it the bonus because it never actually loses the defender ability.
  • Prices

    Seller Price
    Cardmarket 2.68 EUR / 5.03 EUR
    Manapool 1.07 USD / 6.78 USD
    Cardkingdom 2.49 USD
    Tcgplayer 1.3 USD / 14.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender Other creatures you control with defender get +0/+2.

    Tempting Licid #122 Creature — Licid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Licid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell that can target enchantments but not creatures (such as Clear) is cast targeting the Licid after it has become an enchantment, but the Licid's controller pays the cost, the Licid will no longer be an enchantment. This will result in the spell failing to resolve for having no legal targets.
  • Paying the cost to end the effect is a special action and can't be responded to.
  • Prices

    Seller Price
    Cardmarket 0.2 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.28 USD
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. All creatures able to block enchanted creature do so.

    Wall of Glare #25 Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 0/5
    Types:
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 11.4 USD 0.18 USD
    Cardmarket 0.51 EUR / 5.47 EUR
    Cardkingdom 0.35 USD / 11.99 USD
    Tcgplayer 0.52 USD / 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender (This creature can't attack.) This creature can block any number of creatures.