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"Find me cards equivalent to: Peer Pressure"

Equivalent cards to Peer Pressure (Sorcery, Blue, control exchange) are rare. Here are some similar blue sorceries involving control of creatures:
1. Mass Manipulation — Sorcery, Blue, lets you gain control of X target creatures and/or planeswalkers.
2. Dominate — Instant, Blue, gain control of target creature with converted mana cost X or less.
3. Reins of Power — Instant, Blue, you and target opponent exchange control of all creatures you control.
4. Mnemonic Betrayal — Sorcery, Blue/Black, not exact but lets you cast opponent's cards from graveyard.

No card is a perfect match to Peer Pressure for creature-type synergies as a blue sorcery, but these cards are among the closest within the same color and role.

Found Cards

5 Results

Dominate

Mass Manipulation

Mnemonic Betrayal

Peer Pressure

Reins of Power

Dominate #31 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 21.9 USD 1.75 USD
    Cardmarket 2.32 EUR / 23.79 EUR
    Cardkingdom 1.79 USD / 44.99 USD
    Manapool / 23.5 USD 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature with mana value X or less.

    Mass Manipulation #42p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.
  • The control-change effect of Mass Manipulation lasts indefinitely. It doesn’t wear off during the cleanup step.
  • Prices

    Seller Price
    Cardkingdom 8.49 USD
    Cardmarket / 1.16 EUR 0.89 EUR
    Manapool / 6.76 USD 2.18 USD
    Tcgplayer 2.61 USD / 5.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of X target creatures and/or planeswalkers.

    Mnemonic Betrayal #189 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast a spell this way and that card is exiled, it’s considered a new object. Mnemonic Betrayal no longer allows you to cast it. It remains in exile when Mnemonic Betrayal’s delayed triggered ability resolves.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Mnemonic Betrayal’s effect are exiled. If you leave the game before Mnemonic Betrayal’s delayed triggered ability resolves, the cards remain exiled.
  • Mnemonic Betrayal doesn’t change when you can cast the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.
  • Only the cards that remain in exile are returned to their owners’ graveyards. For example, a permanent spell cast this way will remain on the battlefield.
  • You can’t play land cards exiled this way.
  • Prices

    Seller Price
    Cardkingdom / 179.99 USD 8.49 USD
    Manapool / 98.59 USD 7.25 USD
    Tcgplayer 7.97 USD / 88.82 USD
    Cardmarket / 46.02 EUR 3.96 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.

    Peer Pressure #101 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.72 USD / 10.73 USD
    Cardkingdom 2.79 USD / 16.99 USD
    Cardmarket 0.89 EUR / 9.76 EUR
    Tcgplayer / 18.1 USD 1.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)

    Reins of Power #41 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It is perfectly legal for either or both players to have zero creatures. They give control of all their zero creatures as instructed.
  • You only untap creatures controlled by you and the targeted opponent, not all creatures.
  • Prices

    Seller Price
    Cardkingdom 3.99 USD
    Manapool 1.71 USD
    Tcgplayer 2.93 USD
    Cardmarket 1.99 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.