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7 Cards Found

AI 🤖 Find me cards equivalent to: Perilous Shadow

Cards equivalent to Perilous Shadow (black, grants itself +2/+2 for mana) include:

  • Wandering Fumarole (blue-red, changes P/T for mana, but not exactly the same effect)
  • Flensermite isn’t equivalent, but a closer black alternative:
  • Abyssal Nightstalker (black, similar stats, but different ability)
  • Necromancer's Familiar (black, gets indestructible for mana, but not P/T boosting)

Closest functional equivalents in black:

  • Fallen Ideal (enchantment; gives +2/+1 and flying for black mana)
  • Looming Shade (black, 2B: +1/+1 until end of turn)


Reason: Very few creatures match the exact P/T pumping mana ability, but Looming Shade is the direct black shade equivalent.

Results:

Abyssal Nightstalker #61 Creature — Nightstalker

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Nightstalker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers when something "attacks and isn't blocked" triggers in the declare blockers step after blockers are declared if (1) that creature is attacking and (2) no creatures are declared to block it. It will trigger even if that creature was put onto the battlefield attacking rather than having been declared as an attacker in the declare attackers step.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Cardmarket 0.44 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.46 USD
    Manapool 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks and isn't blocked, defending player discards a card.

    Fallen Ideal #109 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The creature's controller (not Fallen Ideal's controller) can activate the "sacrifice a creature" ability.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD / 5.51 USD
    Cardmarket 0.32 EUR / 1.97 EUR
    Cardkingdom 0.69 USD / 3.49 USD
    Cardsphere 0.46 USD
    Manapool 0.34 USD / 3.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

    Flensermite #41 Creature — Phyrexian Gremlin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Gremlin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Infect Lifelink

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 1.14 USD
    Cardmarket 0.36 EUR / 1.1 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

    Looming Shade #139 Creature — Shade

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Shade
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.08 USD
    Cardmarket 0.08 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gets +1/+1 until end of turn.

    Necromancer's Familiar #364 Creature — Bird Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying

    Rules

  • You may activate the last ability even if Necromancer's Familiar is already tapped or it has indestructible.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Hellbent — This creature has lifelink as long as you have no cards in hand. ,Discarda card: This creature gains indestructible until end of turn. Tap it.

    Perilous Shadow #74 Creature — Insect Shade

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Shade
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.08 USD
    Cardmarket 0.07 EUR / 0.2 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.18 USD
    Manapool 0.15 USD / 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gets +2/+2 until end of turn.

    Wandering Fumarole #180 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
  • An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.
  • This land is colorless until the last ability gives it colors.
  • When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
  • Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
  • Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
  • Prices

    Seller Price
    Tcgplayer 13.26 USD
    Cardmarket 14.64 EUR
    Cardkingdom 10.99 USD
    Manapool 12.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add or . : Until end of turn, this land becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

    Abyssal Nightstalker Creature — Nightstalker Normal - ~$0.48

    Fallen Ideal Enchantment — Aura Normal - ~$1.81

    Flensermite Creature — Phyrexian Gremlin Normal - ~$0.54

    Looming Shade Creature — Shade Normal - ~$0.17

    Necromancer's Familiar Creature — Bird Spirit Normal

    Perilous Shadow Creature — Insect Shade Normal - ~$0.19

    Wandering Fumarole Land Normal - ~$12.77

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