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"Find me cards equivalent to: Phantasmal Dreadmaw"

Equivalent cards to Phantasmal Dreadmaw (blue, illusion creature, 6/6 trample, sacrifice if targeted):
1. Phantasmal Bear – Blue, illusion, same sacrifice if targeted ability.
2. Phantasmal Dragon – Blue, illusion, flying, same sacrifice ability.
3. Illusory Angel – Blue, illusion, flying, similar sacrifice restriction (can’t cast unless you played another spell).
4. Phantasmal Fiend – Blue, illusion, same sacrifice ability, but with stats change ability.


Reason: These cards share the blue color, illusion type, and/or sacrifice if targeted restriction.

Found Cards

5 Results

Illusory Angel

Phantasmal Bear

Phantasmal Dragon

Phantasmal Dreadmaw

Phantasmal Fiend

Illusory Angel #19 Creature — Angel Illusion

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Angel
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • It doesn't matter whether the other spell resolved. It could have been countered or, if you've somehow cast Illusory Angel as though it had flash, it could still be on the stack.
  • It doesn't matter whether the other spell resolved. It could have been countered or, if you've somehow cast Illusory Angel as though it had flash, it could still be on the stack.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD
    Cardkingdom 0.35 USD
    Manapool 0.26 USD
    Cardmarket 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cast this spell only if you've cast another spell this turn. Flying

    Phantasmal Bear #4 Creature — Bear Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Bear
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Phantasmal Bear becomes the target of a spell or ability, its ability triggers and goes on the stack on top of that spell or ability. The ability will resolve first (causing Phantasmal Bear to be sacrificed). Unless the spell or ability has another target, it will then be countered when it tries to resolve for having no legal targets.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Cardmarket 0.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature becomes the target of a spell or ability,sacrificeit.

    Phantasmal Dragon #2011-1 Creature — Dragon Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.02 EUR / 15.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature becomes the target of a spell or ability,sacrificeit.

    Phantasmal Dreadmaw #55 Creature — Dinosaur Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Countering the spell or ability will not save Phantasmal Dreadmaw from being sacrificed.
  • If Phantasmal Dreadmaw becomes the target of a spell or ability, its ability triggers and goes on the stack on top of that spell or ability. Phantasmal Dreadmaw will be sacrificed before that spell or ability tries to resolve. Unless the spell or ability has another target, it will then be removed from the stack as it tries to resolve for having no legal targets.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.12 EUR / 0.11 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.06 USD / 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature becomes the target of a spell or ability,sacrificeit.

    Phantasmal Fiend #108 Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 1/5
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.
  • Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
  • Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
  • Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gets +1/-1 until end of turn. : Switch this creature's power and toughness until end of turn.