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AI 🤖 Find me cards equivalent to: Phantasmal Fiend

Equivalent cards to Phantasmal Fiend (blue, black, creature that can change its power/toughness):
1. Flow of Ideas – Not equivalent, but for context, Phantasmal Fiend is unique for its blue/black color identity and ability to manipulate P/T.
2. Shifty Doppelganger (blue): Can change into another creature but not P/T directly.
3. Shambleshark (blue/green): Can pump itself a bit with +1/+1 counters.
4. Soul Separator (black): No direct P/T switching.

Closest in function:

  • Drifter il-Dal (blue, shadow, pump ability)
  • Fallen Askari (black, pump effect)
  • Fickle Efreet (blue, can switch with others)


Reason:
There are very few blue/black creatures that switch power and toughness by paying mana as Phantasmal Fiend does, so the best equivalents change power and toughness or have pump effects.

Example card:
Phantasmal Fiend (blue/black, {U}: switch P/T, {1}{B}: +1/-1 or -1/+1). No perfect match, but try blue creatures with P/T switching, e.g., Docent of Perfection (not exact, but similar P/T interaction).

Results:

Drifter il-Dal #65 Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Shadow

    Rules

  • If an attacking creature has multiple evasion abilities, such as shadow and flying, a creature can block it only if that creature satisfies all of the appropriate evasion abilities.
  • Multiple instances of shadow on the same creature are redundant.
  • Once a creature has been blocked, that creature remains blocked and will deal and be dealt combat damage even if it gains or loses shadow or if the blocking creature gains or loses shadow.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.22 USD
    Cardmarket 0.05 EUR / 0.18 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep,sacrificethis creature unless you pay .

    Fallen Askari #119 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flanking

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) This creature can't block.

    Fickle Efreet #89 Creature — Efreet

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/2
    Types:
  • Creature
  • SubTypes:
  • Efreet
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.49 USD / 3.99 USD
    Cardmarket 0.34 EUR / 7.04 EUR
    Cardkingdom 4.99 USD
    Cardsphere 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of this creature.

    Flow of Ideas #38 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.29 USD / 3.56 USD
    Cardmarket 0.11 EUR / 0.64 EUR
    Cardkingdom 0.35 USD / 2.49 USD
    Cardsphere 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card for each Island you control.

    Phantasmal Fiend #108 Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 1/5
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.
  • Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
  • Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
  • Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gets +1/-1 until end of turn. : Switch this creature's power and toughness until end of turn.

    Shambleshark #714 Creature — Shark Crab

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Shark
  • Crab
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Evolve Flash

    Rules

  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.)

    Shifty Doppelganger #101 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the creature is not still on the battlefield at beginning of the End step, then you do not return this card to the battlefield.
  • Putting the card onto the battlefield is optional. When the ability resolves, you can choose not to.
  • This card has received errata such that putting a creature card from your hand onto the battlefield is now optional. This means you no longer need a third-party to verify that you don't have any creature cards in your hand if you don't put something onto the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD / 10.81 USD
    Cardmarket 0.34 EUR / 4.27 EUR
    Cardkingdom 0.49 USD / 7.99 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Exile this creature: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step,sacrificethat creature. If you do, return this card to the battlefield.

    Soul Separator #258 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • Abilities that define a creature’s power and toughness apply while that card is in your graveyard, but abilities that add or subtract from it don’t. For example, the ability of Sage of Ancient Lore applies to determine the Zombie token’s power and toughness, but the ability of Liliana’s Elite doesn’t.
  • Any “enters” abilities of the copied creature card will trigger when the Spirit token enters. Any “as [this creature] enters” or “[this creature] enters with” abilities of the creature card will also work.
  • If the copied creature card has an ability that defines its power and toughness, such as that of Sage of Ancient Lore, the Spirit token will still have base power and toughness 1/1.
  • If the copied creature card has {X} in its mana cost, X is considered to be 0.
  • If you copy a double-faced creature card with Soul Separator’s ability, the resulting Spirit token will be a double-faced token. The listed exceptions will apply to both the front and back faces of the Spirit token. The Zombie token will not be a double-faced token.
  • The Spirit token has the color and mana cost (and thus mana value) of the original card; the Zombie token has a mana value of 0.
  • The Spirit token will be on the battlefield before the Zombie token enters.
  • The power and toughness of the Zombie token are set as it’s created based on the card as it last existed in your graveyard. They won’t update if the exiled card’s power and toughness change.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Sacrificethis artifact: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.

    Drifter il-Dal Creature — Human Wizard Normal - ~$0.21

    Fallen Askari Creature — Human Knight Normal

    Fickle Efreet Creature — Efreet Normal - ~$2.9

    Flow of Ideas Sorcery Normal - ~$1.12

    Phantasmal Fiend Creature — Illusion Normal

    Shambleshark Creature — Shark Crab Normal

    Shifty Doppelganger Creature — Shapeshifter Normal - ~$3.54

    Soul Separator Artifact Normal

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