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AI 🤖 Find me cards equivalent to: Phantasmal Shieldback

Equivalent cards to Phantasmal Shieldback (blue, creature, manifest, defender) are scarce, but here are some with similar qualities:

  • Mystic of the Hidden Way: Blue, manifests itself with Morph, can become unblockable.
  • Secret Plans: Blue/green, enhances manifests and morphs.
  • Monastery Flock: Blue, defender, morph.


Reason: Few blue creatures manifest directly; above examples share blue color and morph/manifest/defender mechanics.

Results:

Monastery Flock #47 Creature — Bird

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 0/5
Types:
  • Creature
  • SubTypes:
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Defender Flying Morph

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • If an attacking face-down Monastery Flock is turned face up, it will continue to be attacking even though it will have defender. If it's turned face up before blockers are declared, then creatures without flying or reach won't be able to block it.
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.49 USD
    Cardmarket 0.16 EUR / 0.14 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender, flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

    Mystic of the Hidden Way #A25-67 Creature — Human Monk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Morph

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • If a face-down Mystic of the Hidden Way is blocked and then turned face up, it stays blocked.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD
    Cardmarket 0.04 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't be blocked. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

    Phantasmal Shieldback #8 Creature — Turtle Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Turtle
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Phantasmal Shieldback's first ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered or otherwise leaves the stack.
  • Unless the spell or ability targeting Phantasmal Shieldback has one or more other targets, it will then be removed from the stack when it tries to resolve. None of its effects will happen.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD
    Cardmarket 0.24 EUR
    Cardkingdom 0.39 USD
    Cardsphere 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature becomes the target of a spell or ability,sacrificeit. When this creature dies, draw a card.

    Secret Plans #385 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As soon as a creature turns face up, it loses the +0/+1 from Secret Plans. If damage marked on that creature is equal to or greater than its new toughness, the creature will be destroyed.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 2.01 USD
    Cardmarket 0.29 EUR / 1.27 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card.

    Monastery Flock Creature — Bird Normal - ~$0.27

    Mystic of the Hidden Way Creature — Human Monk Normal - ~$0.16

    Phantasmal Shieldback Creature — Turtle Illusion Normal - ~$0.21

    Secret Plans Enchantment Normal - ~$0.76

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