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"Find me cards equivalent to: Phyresis Outbreak"

Here are cards similar to Phyresis Outbreak (black sorcery, mass debuff, or poison-related):
1. Toxic Deluge — Sorcery, B, gives -X/-X to all creatures.

Reason: Mass -X/-X effect, flexible board wipe.
2. Bontu's Last Reckoning — Sorcery, B, destroys all creatures.

Reason: Black one-sided board wipe (not -X/-X but serves similar purpose).
3. Crippling Fear — Sorcery, B, gives -3/-3 to creatures except chosen type.

Reason: Mass -3/-3 debuff.
4. Necrotic Hex — Sorcery, B, each player sacrifices 6 creatures, you create 6 zombies.

Reason: Board clear effect in black.
5. Contagion Engine (honorable mention, not sorcery, but proliferates -1/-1) — Artifact, gives -1/-1 counters and proliferates.

Reason: Mass -1/-1 after poison/proliferate synergy.

No other card combines both poison counters and mass -1/-1 perfectly like Phyresis Outbreak.

Found Cards

6 Results

Bontu's Last Reckoning

Contagion Engine

Crippling Fear

Necrotic Hex

Phyresis Outbreak

Toxic Deluge

Bontu's Last Reckoning #60s Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If more than one spell says that lands you control don’t untap during your next untap step, the effects will all wear off during that untap step. You’ll untap lands you control during your untap step after that one.
  • No lands that you control will untap during your next untap step, even lands that aren’t tapped as this spell resolves. This includes lands that enter the battlefield after this spell resolves.
  • Prices

    Seller Price
    Cardmarket 1.79 EUR
    Tcgplayer 1.87 USD
    Cardkingdom 2.49 USD
    Manapool 2.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures. Lands you control don't untap during your next untap step.

    Contagion Engine #1095 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • As Contagion Engine's activated ability resolves, you'll complete an entire proliferate action, then you'll complete a second proliferate action. You may choose different players and/or permanents, or different counters on those permanents, when you proliferate the second time.
  • Players can't respond between the first and the second proliferate actions.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardkingdom 22.99 USD / 22.99 USD
    Tcgplayer 27.22 USD / 24.65 USD
    Manapool 29.17 USD / 25.71 USD
    Cardmarket / 14.09 EUR 12.26 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, put a -1/-1counteron each creature target player controls. , : Proliferate twice. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there. Then do it again.)

    Crippling Fear #72 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Crippling Fear affects only creatures that aren't of the chosen type that are on the battlefield as it resolves. It won't affect creatures that enter the battlefield later in the turn, regardless of creature type. If a creature changes creature types later in the turn, Crippling Fear won't start or stop affecting that creature.
  • You choose the creature type as Crippling Fear resolves, and then creatures not of that type get -3/-3. Once Crippling Fear starts to resolve, players can't respond to the choice or take any actions until Crippling Fear finishes resolving.
  • You must choose an existing creature type, such as Fish or Artificer. You can't choose card types (e.g., artifact) or supertypes (e.g., snow).
  • Prices

    Seller Price
    Tcgplayer 0.71 USD
    Cardkingdom 1.29 USD
    Manapool 0.72 USD
    Cardmarket 0.45 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

    Necrotic Hex #95 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Let's say everyone controls lots of creatures. As Necrotc Hex resolves, first the player whose turn it is (likely you) chooses which six creatures they'll sacrifice, then each other player in turn order does the same, knowing the choices of players before them. Then all creatures are sacrificed simultaneously. Finally, you'll create the six tapped Zombies.
  • You'll create six tapped Zombies no matter how many creatures you sacrifice.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Cardmarket 0.42 EUR
    Manapool 0.22 USD
    Tcgplayer 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.

    Phyresis Outbreak #12 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The amount a creature's power and toughness are reduced is determined only once, at the time Phyresis Outbreak resolves. It won't change if that creature's controller later gets more poison counters or if another player takes control of it later in the same turn.
  • Prices

    Seller Price
    Cardkingdom 15.99 USD
    Manapool 10.68 USD
    Tcgplayer 11.5 USD
    Cardmarket 7.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent gets a poisoncounter Then each creature your opponents control gets -1/-1 until end of turn for each poisoncounterits controller has.

    Toxic Deluge #1860 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All creatures on the battlefield when Toxic Deluge resolves are affected. Ones that enter the battlefield or become creatures later in the turn are not.
  • If you cast Toxic Deluge without paying its mana cost, you'll still choose a value for X and pay X life. This is because it doesn't have {X} in its mana cost.
  • Prices

    Seller Price
    Tcgplayer 24.75 USD
    Manapool 21.88 USD / 21.88 USD
    Cardkingdom / 27.99 USD 32.99 USD
    Cardmarket 17.12 EUR / 17.93 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.