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AI 🤖 Find me cards equivalent to: Pick-a-Beeble

Equivalent cards to Pick-a-Beeble (blue, silver-bordered) would be other blue, silver-bordered cards that involve guessing or word games. Some examples:

  • Cheatyface (blue, silver-bordered): Involves sneaky interactions.
  • Look at Me, I'm R&D (blue, silver-bordered): Involves altering rules/text.


Reason: Pick-a-Beeble is a blue, silver-bordered (Un-set) card that centers around metagame interaction and guessing. Blue Un-set cards often involve similar playful mechanics.

Results:

Cheatyface #20 Creature — Efreet

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Efreet
  • Languages:
    Layout:
    Normal

    Abilities/Keywords

    Flying

    Rules

  • Cheatyface’s mana cost is {U}{U}{U}.
  • You must legally get Cheatyface into your hand before you can attempt to sneak it onto the battlefield. For example, you can’t sneak it in from your sideboard or collection during a game.
  • Prices

    Seller Price
    Tcgplayer 0.6 USD
    Cardmarket 0.63 EUR
    Cardsphere 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying

    Look at Me, I'm R&D #17 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • If you choose 0 for the first number, you are allowed to choose -1 for the second. The same is true for ½ and -½.
  • Look at Me, I'm R&D applies to all numbers that appear on the card, including numbers in mana symbols, rules text, power, toughness, collector number, and art.
  • Note that you are changing numbers, not numerals within a number. Choosing 2 and 3 won't change 20 to 30 or ½ to ⅓.
  • You can choose a number with a fraction.
  • Prices

    Seller Price
    Tcgplayer 0.72 USD / 55.55 USD
    Cardmarket 0.35 EUR / 35.6 EUR
    Cardsphere 0.7 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a number and a second number one higher or one lower than the first number. All instances of the first chosen number in the full text of each permanent, spell, and card in any zone are changed to the second chosen number.

    Pick-a-Beeble #223f Artifact — Attraction

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Attraction
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Open An Attraction

    Rules

  • Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
  • If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
  • If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
  • Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
  • Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 0.81 USD
    Cardkingdom 0.35 USD / 1.49 USD
    Cardsphere 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize! Prize — Create two Treasure tokens, thensacrificePick-a-Beeble and open an Attraction.

    Cheatyface Creature — Efreet Normal - ~$0.67

    Look at Me, I'm R&D Enchantment Normal - ~$18.58

    Pick-a-Beeble Artifact — Attraction Normal - ~$0.63

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