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"Find me cards equivalent to: Pirated Copy"

Cards equivalent to Pirated Copy (blue, copying, card draw, pirate theme):
1. Clone — Enters as a copy of any creature.

Reason: Fundamental blue copy effect.

2. Phyrexian Metamorph — Enters as copy of any creature or artifact, but not a Pirate or card draw.
Reason: Flexible blue copy.

3. Sakashima of a Thousand Faces — Copies another creature and keeps its name.
Reason: Unique twist on copying, blue.

4. Sakashima’s Student — Has Ninjutsu, enters as a copy of any creature.
Reason: Blue copying creature with additional synergy.

5. Glasspool Mimic — Enters as copy of a creature you control.
Reason: Blue copy, but limited to your board.

Note: Only Pirated Copy (from CLB) adds the Pirate and card draw effect. The others are blue shapeshifters with similar abilities but lack the Pirate and extra draw.

Found Cards

4 Results

Clone

Phyrexian Metamorph

Pirated Copy

Sakashima of a Thousand Faces

Clone #11 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters abilities of the copied creature will trigger when Clone enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature will also work.
  • Clone copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Clone's ability doesn't target the chosen creature.
  • If Clone somehow enters at the same time as another creature, Clone can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • If the copied creature is a token, Clone copies the original characteristics of that token as stated by the effect that created the token.
  • If the copied creature is copying something else (for example, if the copied creature is an Evil Twin), then Clone enters as whatever that creature copied.
  • You can choose not to copy anything. In that case, Clone enters as a 0/0 Shapeshifter creature, and is probably put into the graveyard immediately.
  • Prices

    Seller Price
    Cardmarket 0.89 EUR / 1.37 EUR
    Cardkingdom / 1.99 USD 1.99 USD
    Tcgplayer 0.92 USD / 2.53 USD
    Manapool / 2.03 USD 0.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature on the battlefield.

    Phyrexian Metamorph #75 Artifact Creature — Phyrexian Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Phyrexian
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any "enters" abilities of the copied permanent will trigger when Phyrexian Metamorph enters. Any "as [this] enters" or "[this] enters with" abilities of the chosen permanent will also work.
  • Except for also being an artifact, Phyrexian Metamorph copies exactly what was printed on the original permanent and nothing more (unless that creature is itself copying something or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or any noncopy effects that have changed its power, toughness, types, color, and so on.
  • If Phyrexian Metamorph copies a noncreature artifact, it is no longer a creature.
  • If Phyrexian Metamorph somehow enters at the same time as another permanent (due to Mass Polymorph or Liliana Vess's third ability, for example), Phyrexian Metamorph can't become a copy of that permanent. You may choose only a permanent that's already on the battlefield.
  • If the chosen creature is copying something else (for example, if the chosen creature is a Clone), then your Phyrexian Metamorph enters as whatever the chosen creature copied, except it's also an artifact.
  • If the chosen permanent has {X} in its mana cost (such as Protean Hydra), X is considered to be zero.
  • If the chosen permanent is a token, Phyrexian Metamorph copies the original characteristics of that token as stated by the effect that put the token onto the battlefield, except it's also an artifact. Phyrexian Metamorph is not a token.
  • You can choose not to copy anything. In that case, Phyrexian Metamorph simply enters as a 0/0 artifact creature and is put into its owner's graveyard as a state-based action (unless something else is raising its toughness).
  • Prices

    Seller Price
    Tcgplayer 2.39 USD
    Cardkingdom 3.49 USD
    Cardmarket 2.11 EUR
    Manapool 2.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or 2 life.) You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

    Pirated Copy #2363 Creature — Shapeshifter Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when Pirated Copy enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • Being a Pirate and having the granted ability are part of the copiable values of Pirated Copy. If another creature enters the battlefield as or becomes a copy of Pirated Copy, it will copy whatever Pirated Copy is copying, be a Pirate in addition to its other types, and have "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
  • If Pirated Copy doesn't enter the battlefield as a creature (such as by copying an artifact or land that became a creature), it doesn't become a Pirate, though it still has the granted triggered ability. It won't become a Pirate even if it later turns into a creature from another effect.
  • If Pirated Copy somehow enters the battlefield at the same time as another creature, Pirated Copy can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the chosen creature is a token, Pirated Copy copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Pirated Copy is not a token, even when copying one.
  • If the chosen creature is copying something else, then Pirated Copy enters the battlefield as whatever the chosen creature is copying. It will also be a Pirate and have the granted ability.
  • If the copied creature has {X} in its mana cost, X is 0.
  • Pirated Copy copies exactly what was printed on the original creature and nothing more (unless that creature is copying something else or is a token; see below), except it will also be a Pirate and have the granted ability. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • Pirated Copy's ability doesn't target the creature.
  • You can choose to not copy anything. In that case, Pirated Copy enters the battlefield as a 0/0 Shapeshifter Pirate creature, and will probably die almost immediately, when state-based actions are next performed.
  • Prices

    Seller Price
    Manapool 20.79 USD / 34.27 USD
    Tcgplayer / 31.53 USD 14.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."

    Sakashima of a Thousand Faces #18 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when Sakashima enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • If Sakashima is your commander, it remains your commander even if it's copying another creature. If Sakashima is not your commander, it remains not your commander even if it's copying your commander.
  • If Sakashima somehow enters the battlefield at the same time as another creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If another creature becomes a copy of Sakashima, that creature also has Sakashima's other abilities.
  • If the chosen creature has {X} in its mana cost, X is considered to be 0.
  • If the chosen creature is a token, Sakashima copies the original characteristics of that token as stated by the effect that put that token onto the battlefield. Sakashima doesn't become a token in this case.
  • If the chosen creature is copying something else, then Sakashima enters the battlefield as whatever the chosen creature copied.
  • If you control more than one legendary permanent with the same name and the "legend rule" begins applying again (perhaps because Sakashima of a Thousand Faces leaves the battlefield), you'll immediately have to comply with the rule and put all but one of those permanents into the graveyard.
  • Sakashima of a Thousand Faces copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below), except that it also has Sakashima's other abilities. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. Most notably, if it copies a creature that's not normally a creature, it won't be a creature.
  • The "legend rule" is the rule that states that if a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. (704.5j at the time of this document's creation for those of you scoring at home.)
  • While the "legend rule" doesn't apply to permanents you control, you can control any number of legendary permanents with the same name and none of them will be put into the graveyard.
  • Prices

    Seller Price
    Cardkingdom 21.99 USD / 24.99 USD
    Manapool / 19.88 USD 15.95 USD
    Tcgplayer 15.85 USD / 17.69 USD
    Cardmarket / 14.14 EUR 12.69 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)