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"Find me cards equivalent to: Plague Wind"

Equivalent cards to Plague Wind (type: Sorcery, color: B, mass creature removal, exclusions, or similar potency):
1. In Garruk's Wake – Sorcery, destroy all creatures and planeswalkers you don't control. They can't be regenerated.
2. Toxic Deluge – Sorcery, all creatures get -X/-X until end of turn, where X is the life paid. Hits your board too.
3. Cyclonic Rift (not black, but often compared for one-sided wipes).
4. Crux of Fate (can destroy all non-Dragon creatures).
5. Plague Wind – Reference card.

Closest in color, type, and effect: In Garruk's Wake is the best equivalent. Both only affect opponents, are sorceries, and prevent regeneration.

Found Cards

5 Results

Crux of Fate

Cyclonic Rift

In Garruk's Wake

Plague Wind

Toxic Deluge

Crux of Fate #88 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 18.99 USD 29.99 USD 15.99 USD
    Cardmarket 14 EUR / 19.91 EUR
    Tcgplayer 18.61 USD 12.7 USD 18.37 USD
    Manapool 17.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — •Destroyall Dragon creatures. •Destroyall non-Dragon creatures.

    Cyclonic Rift #79 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 129.99 USD
    Tcgplayer 107.88 USD
    Cardmarket 73.58 EUR
    Manapool 109.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target nonland permanent you don't control to its owner's hand. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    In Garruk's Wake #113 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 2.55 USD
    Tcgplayer 2.23 USD
    Cardmarket 1.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures you don't control and all planeswalkers you don't control.

    Plague Wind #74 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 8.99 USD / 44.99 USD
    Manapool / 28.65 USD 3.73 USD
    Cardmarket / 16.63 EUR 1.9 EUR
    Tcgplayer / 39.99 USD 2.95 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures you don't control. They can't be regenerated.

    Toxic Deluge #120 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All creatures on the battlefield when Toxic Deluge resolves are affected. Ones that enter the battlefield or become creatures later in the turn are not.
  • If you cast Toxic Deluge without paying its mana cost, you'll still choose a value for X and pay X life. This is because it doesn't have {X} in its mana cost.
  • Prices

    Seller Price
    Cardmarket 5.68 EUR
    Manapool 4.94 USD
    Tcgplayer 4.7 USD
    Cardkingdom 8.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.