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AI 🤖 Find me cards equivalent to: Plate Armor

Here are some cards equivalent to Plate Armor (white equipment that boosts toughness and/or gives bonuses):
1. Haazda Officer (equipment that boosts creatures in white)
2. Angelic Armaments (equipment, gives flying and pump)
3. Citizen's Crowbar (equipment, gives +1/+1 and other abilities)
4. Magebane Armor (equipment, boosts toughness, prevents noncombat damage)


Reason: These are white (or colorless, but often played in white) Equipment cards that grant similar stat boosts or utility as Plate Armor.

Results:

Angelic Armaments #212 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.39 USD
    Cardmarket 0.11 EUR / 0.44 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Citizen's Crowbar #8 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • If another player gains control of the equipped creature but doesn't gain control of the Equipment, they will not be able to activate the ability the Equipment grants because they can't pay a cost that includes sacrificing a permanent they don't control.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.14 USD
    Cardmarket 0.19 EUR / 0.22 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this Equipment enters, create a 1/1 green and white Citizen creature token, then attach this Equipment to it. Equipped creature gets +1/+1 and has ", ,SacrificeCitizen's Crowbar:Destroytarget artifact or enchantment." Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Haazda Officer #10 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.02 USD
    Cardmarket 0.04 EUR / 0.19 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target creature you control gets +1/+1 until end of turn.

    Magebane Armor #214 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).
  • Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.
  • Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.
  • Prices

    Seller Price
    Tcgplayer 1.03 USD / 6.04 USD
    Cardmarket 1.08 EUR / 2.8 EUR
    Cardkingdom 1.79 USD / 3.49 USD
    Cardsphere 1.13 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Plate Armor #32 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If a creature with ward is equipped with Plate Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
  • If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.3 USD
    Cardmarket 0.15 EUR / 0.25 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +3/+3 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls,counterit unless that player pays .) Equip . This ability costs less to activate for each other Equipment you control. (: Attach to target creature you control. Equip only as a sorcery.)

    Angelic Armaments Artifact — Equipment Normal - ~$0.3

    Citizen's Crowbar Artifact — Equipment Normal - ~$0.23

    Haazda Officer Creature — Human Soldier Normal - ~$0.21

    Magebane Armor Artifact — Equipment Normal - ~$2.48

    Plate Armor Artifact — Equipment Normal - ~$0.27

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