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"Find me cards equivalent to: Power Matrix"

Here are cards similar to Power Matrix:

  • Grafted Wargear (artifact, colorless, gives pump and equip effect)
  • Shuko (artifact, colorless, cheap equip effect)
  • O-Naginata (artifact, colorless, grants trample and pump)
  • Dragon Throne of Tarkir (artifact, colorless, grants abilities until end of turn)

All are colorless artifacts that grant some combination of pump and/or abilities. None provide the exact same effect as Power Matrix, but they are the closest colorless options for granting stats and abilities to creatures.

Found Cards

5 Results

Dragon Throne of Tarkir

Grafted Wargear

O-Naginata

Power Matrix

Shuko

Dragon Throne of Tarkir #219 Legendary Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • The value of X is determined as the activated ability resolves. If the equipped creature isn't on the battlefield at that time, use its power the last time it was on the battlefield to determine the value of X.
  • If the equipped creature's power is negative while resolving the activated ability it gains, X is considered to be 0.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Manapool 0.41 USD
    Cardmarket 0.29 EUR
    Tcgplayer 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has defender and ", : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip

    Grafted Wargear #126 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If your Grafted Wargear somehow ends up on an opponent's creature and it then becomes unattached from that creature, you won't be able to sacrifice that creature because you don't control it.
  • You may activate this card's equip ability targeting the creature that it is currently attached to, even if it's the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won't do anything.
  • Grafted Wargear becomes unattached from the creature it's equipping if you equip it to a new creature, if Grafted Wargear leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Wargear ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
  • Prices

    Seller Price
    Cardkingdom 0.59 USD / 4.49 USD
    Tcgplayer / 2.7 USD 0.32 USD
    Cardmarket 0.25 EUR / 2.43 EUR
    Manapool / 3.51 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +3/+2. Whenever this Equipment becomes unattached from a permanent,sacrificethat permanent. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    O-Naginata #157 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • O-Naginata becomes unattached if the equipped creature's power is reduced so that its power is 2 or less, including the +3/+0 from O-Naginata's effect, as state-based actions are checked.
  • O-Naginata can become attached to a creature only if that creature's power is 3 or greater before O-Naginata is attached to it.
  • O-Naginata's equip ability can target any creature you control—but if the creature's power is 2 or less, it won't become attached as it resolves.
  • Prices

    Seller Price
    Tcgplayer / 6.52 USD 0.71 USD
    Cardkingdom 0.79 USD / 10.99 USD
    Manapool / 6.79 USD 0.52 USD
    Cardmarket / 3.21 EUR 0.32 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This Equipment can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Power Matrix #229 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.62 USD / 5.01 USD
    Cardmarket 0.92 EUR / 9.26 EUR
    Cardkingdom / 6.99 USD 1.49 USD
    Manapool 0.46 USD / 6.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.

    Shuko #159 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • You may activate this card’s equip ability targeting the creature that it is currently attached to, even if it’s the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won’t do anything.
  • Prices

    Seller Price
    Manapool / 18.91 USD 0.54 USD
    Cardmarket / 20.41 EUR 1.12 EUR
    Tcgplayer / 59.99 USD 1.61 USD
    Cardkingdom 1.79 USD / 44.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)