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"Find me cards equivalent to: Predatory Urge"

Equivalent cards to Predatory Urge (Enchantment — Aura, green, similar effect):
1. Setessan Tactics (Instant, G): Grants a similar fight ability to creatures (target creature you control fights another target creature).
2. Tempting Licid (Creature — Licid, G): Can become an aura that gives the enchanted creature all creatures able to block it do so, creating fight-like situations.
3. Arena (Land): Not an aura, but lets one creature fight another.

Direct Aura equivalents are rare, but Predatory Urge is fairly unique. Other green Auras generally provide fighting or similar aggressive effects but not exactly the tap-to-fight.

Found Cards

4 Results

Arena

Predatory Urge

Setessan Tactics

Tempting Licid

Arena #1 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • Either or both creatures can be tapped prior to using the ability and it still works.
  • In multiplayer games, you can choose a different opposing player each time it the ability is activated.
  • The power of the creatures when the effect resolves is used to determine how much damage is done.
  • If either target is illegal at the time the ability resolves (whether because it has left the battlefield, because it has gained Shroud or Protection, or for any other reason), the ability taps the remaining target, but no damage is dealt. If both targets are illegal, the ability doesn't resolve.
  • Prices

    Seller Price
    Cardkingdom 8.99 USD
    Manapool 5 USD
    Cardmarket 5.5 EUR
    Tcgplayer 8.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

    Predatory Urge #74 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the enchanted creature’s ability is activated, that creature is the one that will deal and be dealt damage when the ability resolves. It doesn’t matter if Predatory Urge leaves the battlefield or somehow becomes attached to another creature by that time.
  • If the targeted creature leaves the battlefield (or otherwise becomes an illegal target) before the ability resolves, the ability doesn’t resolve. The enchanted creature isn’t dealt damage.
  • On the other hand, if the enchanted creature leaves the battlefield before the ability resolves, the ability continues to resolve. The enchanted creature deals damage to the targeted creature equal to the power the enchanted creature had as it last existed on the battlefield.
  • The controller of the enchanted creature may activate the ability, not the controller of Predatory Urge.
  • You may have the enchanted creature target itself with its own ability. If you do, it will deal damage to itself equal to its power, then immediately do it again.
  • Prices

    Seller Price
    Manapool 0.22 USD
    Tcgplayer 0.35 USD
    Cardmarket 0.26 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has ": This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."

    Setessan Tactics #140 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • Each of the two creatures that fight deals damage equal to its power to the other. If either one of the creatures isn't on the battlefield when the ability that instructs them to fight resolves, no damage is dealt.
  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
  • Prices

    Seller Price
    Cardmarket 0.66 EUR / 1.02 EUR
    Cardkingdom 0.79 USD / 2.99 USD
    Tcgplayer 0.58 USD / 2 USD
    Manapool / 1.03 USD 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Strive — This spell costs more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain ": This creature fights another target creature."

    Tempting Licid #STH-122 Creature — Licid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Licid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell that can target enchantments but not creatures (such as Clear) is cast targeting the Licid after it has become an enchantment, but the Licid's controller pays the cost, the Licid will no longer be an enchantment. This will result in the spell failing to resolve for having no legal targets.
  • Paying the cost to end the effect is a special action and can't be responded to.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. All creatures able to block enchanted creature do so.