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"Find me cards equivalent to: Primal Clay"

Cards equivalent to Primal Clay (artifact creatures with modal entry/choice effects):
1. Primal Clay – your reference
2. Primal Plasma – blue, but nearly identical modal choices (3/3, 2/2 flying, 1/6 defender)
3. Primal Play – silver-bordered with similar modal choices
4. Torchling (red, not colorless, but similar modal flexibility; not an artifact)
5. Figures of Destiny (various; again, not colorless or artifact, but modal stats)

Closest pure colorless, artifact alternatives:

  • None exist with the exact modal, entry-choice ability in colorless/artifact.


Reason:
Primal Clay and Primal Plasma are the main modal stat choices on artifact creatures. No strict colorless/artifact alternatives match exactly.

Found Cards

3 Results

Primal Clay

Primal Plasma

Torchling

Primal Clay #271 Artifact Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: */*
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an object enters the battlefield as a copy of Primal Clay, it copies the values determined by its enters-the-battlefield replacement effect, but its power and toughness are determined by the copy's own enters-the-battlefield replacement effect. This can cause you to have a 3/3 creature with flying, or a 1/6 creature with flying and defender, for example.
  • If an object on the battlefield becomes a copy of Primal Clay, it copies the values determined by its enters-the-battlefield replacement effect.
  • While not on the battlefield, Primal Clay is a 0/0 creature card. It doesn't have flying or defender.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

    Primal Plasma #23 Creature — Elemental Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an object enters the battlefield as a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect, but its power and toughness are determined by the copy's own enters-the-battlefield replacement effect. This can cause you to have a 3/3 creature with flying, or a 1/6 creature with flying and defender, for example.
  • If an object on the battlefield becomes a copy of Primal Plasma, it copies the values determined by its enters-the-battlefield replacement effect.
  • While not on the battlefield, Primal Plasma is a 0/0 creature card. It doesn't have flying or defender.
  • Prices

    Seller Price
    Cardmarket / 0.09 EUR 0.04 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.13 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

    Torchling #60 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell has multiple targets, but it's targeting Torchling with all of them (such as Seeds of Strength targeting Torchling three times), you can target that spell with Torchling's third ability. In that case, you change all of those targets to the same new target, as long as it meets each of the spell's targeting conditions.
  • If a spell targets multiple things, you can't target it with Torchling's third ability, even if all but one of those targets has become illegal.
  • When the third ability resolves, you must change the target if able. If you can't choose a legal target for the spell when this ability resolves, that spell's target doesn't change.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.14 USD
    Manapool 0.15 USD
    Cardmarket 0.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Untap this creature. : Target creature blocks this creature this turn if able. : Change the target of target spell that targets only this creature. : This creature gets +1/-1 until end of turn. : This creature gets -1/+1 until end of turn.