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5 Cards Found

AI 🤖 Find me cards equivalent to: Promise of Loyalty

Equivalent cards to Promise of Loyalty (white, mass edict effects):
1. Slaughter the Strong – Similar mass creature reduction.
2. Settle the Wreckage – Exiles attacking creatures.
3. Divine Reckoning – Each player chooses a creature to keep.
4. Tragic Arrogance – Players choose permanents to keep, sacrifice the rest.


Reason: These all force players to choose creatures to keep, similar to Promise of Loyalty, and they're all white.

Results:

Divine Reckoning #4 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • Starting with the player whose turn it is, each player chooses a creature in turn order. Players will know the choice of each player who chose before them.
  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player chooses a creature they control.Destroythe rest. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Promise of Loyalty #89994 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each player, including you, must put a vow counter on a creature they control if able. They can't choose to opt out and sacrifice all of their creatures. The creature you put a vow counter on will remember its promise if another player gains control of it.
  • If the vow counter is moved to another creature, it won't prevent the second creature from attacking normally.
  • If the vow counter is removed from the creature, it can attack as normal.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player puts a vowcounteron a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vowcounteron it.

    Settle the Wreckage #34s aka. Wrath to Exile Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Settle the Wreckage targets only the player. Creatures with hexproof that player controls will be exiled as this spell resolves.
  • That player can find fewer basic land cards than the number of exiled creatures, whether because they want to or because they don’t have that many basic land cards left.
  • The number of lands that player may find is the number of attacking creatures that were exiled, even if some of those creatures were tokens, weren’t creature cards, or didn’t end up in exile (most likely because one was that player’s commander in the Commander variant).
  • Prices

    Seller Price
    Tcgplayer 9.94 USD
    Cardmarket 5.58 EUR
    Cardkingdom 13.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, thenshuffle

    Slaughter the Strong #131 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Slaughter the Strong resolves, first the player whose turn it is chooses which creatures will be spared, then each other player in turn order does the same knowing the choices made before them. Then all the creatures not chosen are sacrificed simultaneously.
  • If a creature's power is somehow less than 0, it subtracts from the total power of the other creatures its controller chooses. This can cause creatures with power 5 or greater to survive.
  • Slaughter the Strong has each player choose any number of creatures and then checks that the total power of creatures each player chose this way is 4 or less. For example, you could save two 2/2 creatures, or a 1/1 and a 3/3 creature, but not all four of those creatures.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD
    Cardmarket 0.16 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

    Tragic Arrogance #38 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent has more than one of the affected types, it can count for any of them. For example, you could choose an artifact creature as the artifact you’re sparing, another creature as the creature, and an enchantment creature as the enchantment. Similarly, you could choose an enchantment creature as both the creature and the enchantment that you’re sparing, even if the player controls another creature and/or another enchantment.
  • None of the chosen permanents are targets of Tragic Arrogance.
  • Prices

    Seller Price
    Tcgplayer 0.75 USD / 4.17 USD
    Cardmarket 0.78 EUR / 2.76 EUR
    Cardkingdom 0.99 USD / 3.49 USD
    Cardsphere 0.86 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

    Divine Reckoning Sorcery Normal

    Promise of Loyalty Sorcery Normal

    Settle the Wreckage Instant Normal - ~$9.84

    Slaughter the Strong Sorcery Normal - ~$0.2

    Tragic Arrogance Sorcery Normal - ~$1.97

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