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AI 🤖 Find me cards equivalent to: Promise of Tomorrow

Similar cards to Promise of Tomorrow (White, exile creature until a condition, then returns them):

  • Faith's Reward (returns all permanents that went to the graveyard this turn)
  • Gift of Immortality (returns enchanted creature to the battlefield after it dies)
  • Recommission (returns a creature, but from graveyard instead)
  • Sun Titan (returns permanents from graveyard to battlefield)

All focus on white’s common themes of recursion and graveyard-to-battlefield interactions.

Results:

Faith's Reward #14 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is a card that could be put onto the battlefield. Specifically, it means an artifact, creature, enchantment, land, or planeswalker card (instant and sorcery cards aren't permanent cards).
  • Permanent cards that were put into your graveyard from anywhere else, such as a card that was discarded, stay in the graveyard. Permanent cards that you gained control of and went to another player's graveyard from the battlefield will likewise stay in the graveyard.
  • Permanent spells that were countered earlier in the turn never entered, so they won't return to the battlefield because of Faith's Reward.
  • You choose what an Aura card put onto the battlefield this way will enchant. You can't choose any permanent cards entering at the same time as that Aura. If there's nothing legal for the Aura to enchant, it stays in the graveyard.
  • Prices

    Seller Price
    Tcgplayer 1.03 USD / 5.15 USD
    Cardmarket 1.55 EUR / 4.32 EUR
    Cardkingdom 2.79 USD / 6.99 USD
    Cardsphere 1.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

    Gift of Immortality #14 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the creature is no longer on the battlefield at the beginning of the next end step after it's returned to the battlefield, Gift of Immortality will remain in its owner's graveyard.
  • If the enchanted creature is a token, neither it nor Gift of Immortality will return to the battlefield.
  • Prices

    Seller Price
    Tcgplayer 2.92 USD / 9.07 USD
    Cardmarket 3.76 EUR / 6.43 EUR
    Cardkingdom 6.99 USD / 10.99 USD
    Cardsphere 3.5 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.

    Promise of Tomorrow #39 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature you control dies, but it isn't a creature card in the graveyard (perhaps because it was a noncreature that became a creature), Promise of Tomorrow will still exile it, and it may return it to the battlefield later.
  • If you control more than one Promise of Tomorrow, each creature you control that dies will cause the triggered ability of each of them to trigger. Those abilities can be put on the stack in any order, and the first one to resolve is the one that exiles the creature card. That creature card will be exiled by that Promise of Tomorrow, and only that Promise of Tomorrow can return it.
  • Players can respond to the first ability of Promise of Tomorrow to try and move the card to another zone (even exile) before Promise of Tomorrow exiles it.
  • Similarly, if you control more than one Promise of Tomorrow, they will each trigger at the beginning of the end step if you control no creatures. These abilities can be put on the stack in any order, and the first one to resolve will be sacrificed and return cards to the battlefield if appropriate. The next ability to try and resolve will check to see if you control any creatures at that time. If you do, the ability won't resolve, Promise of Tomorrow won't be sacrificed, and it won't return any cards.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.33 USD
    Cardmarket 0.18 EUR / 0.28 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures,sacrificethis enchantment and return all cards exiled with it to the battlefield under your control.

    Recommission #22 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a noncreature artifact is returned to the battlefield this way and another effect would cause that artifact to be a creature while it is on the battlefield (such as the ability of March of the Machines), that artifact will enter the battlefield with an additional +1/+1 counter.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.59 USD
    Cardmarket 0.25 EUR / 0.31 EUR
    Cardkingdom 0.59 USD / 0.79 USD
    Cardsphere 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1counteron it.

    Sun Titan #35 aka. Sunny-T Creature — Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
  • If the mana cost of a card in your graveyard includes {X}, X is considered to be 0.
  • The mana value of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {3}{U}{U} has mana value 5.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

    Faith's Reward Instant Normal - ~$3.29

    Gift of Immortality Enchantment — Aura Normal - ~$6.24

    Promise of Tomorrow Enchantment Normal - ~$0.31

    Recommission Sorcery Normal - ~$0.42

    Sun Titan Creature — Giant Normal

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